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Posted (edited)

In the process of converting a UDK game to UE4 titled Mech Mania.

Mech Mania is a collection of fun local/online multiplayer mini-games for up to four players (or AI if you just want to solo)

Here is a map called Train Station that I finished patching up today with 4 bots running around aimlessly.

 

Wi54nb5.png

 

Most of the core gamemode stuff is now complete, everything is now either being created or recreated via C++ & BP, but I'm quite happy that it's progressed to the point that I can actually show something from it now.

 

P.S

 

Not final in-game view, I'm using only a basic camera actor until I complete our camera system.

Edited by FRAG
Posted

Small video showing the basic movements of our student project "Revenge of Trishna".

http://youtu.be/ZKzRVXEZ8ao

 

 

 

 

More info about the movements on the devblog

 

http://hitsplaytime.fr/revengeoftrishna/2015/02/25/movements/

 

and our facebook page : https://www.facebook.com/RevengeOfTrishna

Share the love my friends, and don't forget to comments ;)

I want a game with this movement in first person adventure game like "Tale of two brothers". And or first person speedrun game :)

 

Take my wallet

 

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Posted

ambient skylights:

 

%7Boption%7D

 

finally added support for items that take up multiple world tiles :).. this opens up a whole new world of possibilities

 

%7Boption%7D

 

That stuff looks so amazing!

 

Just the HUD kind of looks odd to me.

Posted (edited)

An Arena First person Shooter, Created by me in a little more than 1 month in Unreal 4.

I starting practicing blueprints with the mindset of creating mods for UT4 and started to realize how powerful they really are and decided to take the first person example game and turn it into my very own project.

Public Trello showing all tasks.

https://trello.com/b/ijQ8ETFH/project-stray

Video Showing more info about what to expect in the build.

https://youtu.be/ap5NV2WFtdk

Download the game here:

https://www.dropbox.com/s/fp2wraabz7a8gk8/ProjectStray_3_13_2015.rar?dl=0

All feedback welcome!

 

YlOpej3.jpg

Edited by Castle
Posted (edited)

Lately I have been more focused on getting the menu and hud stuff in place. In order for me to really do the development method I want to follow the game needs to have a fairly polished feature complete minimum loop. Once the minimum loop is established I can then branch out to more game play features and additions will maintaining regular public builds. The method is inspired a lot by UT4 and Subnautica development.

 

cQTEL2I.png

Edited by Castle

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