FRAG Posted March 5, 2015 Report Posted March 5, 2015 (edited) In the process of converting a UDK game to UE4 titled Mech Mania. Mech Mania is a collection of fun local/online multiplayer mini-games for up to four players (or AI if you just want to solo) Here is a map called Train Station that I finished patching up today with 4 bots running around aimlessly. Most of the core gamemode stuff is now complete, everything is now either being created or recreated via C++ & BP, but I'm quite happy that it's progressed to the point that I can actually show something from it now. P.S Not final in-game view, I'm using only a basic camera actor until I complete our camera system. Edited March 5, 2015 by FRAG AyzOn, Vilham, will2k and 10 others 13 Quote
Vinneri Posted March 8, 2015 Report Posted March 8, 2015 Small video showing the basic movements of our student project "Revenge of Trishna". http://youtu.be/ZKzRVXEZ8ao More info about the movements on the devblog http://hitsplaytime.fr/revengeoftrishna/2015/02/25/movements/ and our facebook page : https://www.facebook.com/RevengeOfTrishna Share the love my friends, and don't forget to comments I want a game with this movement in first person adventure game like "Tale of two brothers". And or first person speedrun game Take my wallet Quote
Pericolos0 Posted March 10, 2015 Report Posted March 10, 2015 ambient skylights: finally added support for items that take up multiple world tiles .. this opens up a whole new world of possibilities TheGuma, Sprony, TheOnlyDoubleF and 12 others 15 Quote
ShockaPop Posted March 10, 2015 Report Posted March 10, 2015 ambient skylights: finally added support for items that take up multiple world tiles .. this opens up a whole new world of possibilities That stuff looks so amazing! Just the HUD kind of looks odd to me. Quote
Pericolos0 Posted March 10, 2015 Report Posted March 10, 2015 the HUD is about to be thrown out and redone Seldoon182 1 Quote
Pampers Posted March 10, 2015 Report Posted March 10, 2015 Will the viewmodel pick up light from the world too? Quote
Pericolos0 Posted March 11, 2015 Report Posted March 11, 2015 yeah viewmodel is normal mapped, and is lit the same way as the rest of the assets Quote
2d-chris Posted March 11, 2015 Report Posted March 11, 2015 you could spend the next 20 years working on this without ever worrying about if it's going to be too oldschool, timeless presentation! I want to play this so bad ;P Pericolos0, Mazy and Squad 3 Quote
Sjonsson Posted March 12, 2015 Author Report Posted March 12, 2015 We just got coverage by one of Swedens bigger digital media journalist websites! Holy moly! http://feber.se/spel/art/322707/trailer_fr_spellsworn/ will2k, Spherix, ShockaPop and 2 others 5 Quote
Castle Posted March 14, 2015 Report Posted March 14, 2015 (edited) An Arena First person Shooter, Created by me in a little more than 1 month in Unreal 4. I starting practicing blueprints with the mindset of creating mods for UT4 and started to realize how powerful they really are and decided to take the first person example game and turn it into my very own project. Public Trello showing all tasks.https://trello.com/b/ijQ8ETFH/project-stray Video Showing more info about what to expect in the build.https://youtu.be/ap5NV2WFtdk Download the game here:https://www.dropbox.com/s/fp2wraabz7a8gk8/ProjectStray_3_13_2015.rar?dl=0 All feedback welcome! Edited March 14, 2015 by Castle AlexM, Sjonsson, Mazy and 11 others 14 Quote
Sjonsson Posted March 17, 2015 Author Report Posted March 17, 2015 You're too fast Castle, slow down and remove some of those features, they came in too fast! On a more serious note, this is super impressive! Looking forward to try it out once I get home. Castle 1 Quote
Castle Posted March 17, 2015 Report Posted March 17, 2015 (edited) Lately I have been more focused on getting the menu and hud stuff in place. In order for me to really do the development method I want to follow the game needs to have a fairly polished feature complete minimum loop. Once the minimum loop is established I can then branch out to more game play features and additions will maintaining regular public builds. The method is inspired a lot by UT4 and Subnautica development. Edited March 17, 2015 by Castle Sjonsson 1 Quote
Castle Posted March 18, 2015 Report Posted March 18, 2015 Some new Subnautica shots. Thurnip, Deh0lise, 2d-chris and 1 other 4 Quote
TheOnlyDoubleF Posted March 18, 2015 Report Posted March 18, 2015 This effect O_O This weapon Castle and Deh0lise 2 Quote
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