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Posted

At this rate, I will be posting screenshots of levels I am making for a FPS I am making.

 

 

First level I have in mind will be the a futuristic rooftop of a highrise tower.

Interesting, so it will revolve a bit around map control vs item farming the same way Quake does it? Sounds exciting!

I like how precise the guns look, hard to judge without actually playing but anyway! 

How long you've been working on this?

Posted

 

At this rate, I will be posting screenshots of levels I am making for a FPS I am making.

 

 

First level I have in mind will be the a futuristic rooftop of a highrise tower.

Interesting, so it will revolve a bit around map control vs item farming the same way Quake does it? Sounds exciting!

I like how precise the guns look, hard to judge without actually playing but anyway! 

How long you've been working on this?

 

 

This is week 4 right now.

Posted (edited)

Small video showing the basic movements of our student project "Revenge of Trishna".

http://youtu.be/ZKzRVXEZ8ao

 

 

 

 

More info about the movements on the devblog

 

http://hitsplaytime.fr/revengeoftrishna/2015/02/25/movements/

 

and our facebook page : https://www.facebook.com/RevengeOfTrishna

Share the love my friends, and don't forget to comments ;)

Edited by HoMaRt
Posted (edited)

 
This looks interesting! When will we be able to test it?

 

 

I think we will have a good playable demo early may  ;) (i uploaded a youtube vid instead of fb link, more clear  ;) )

Edited by HoMaRt
Posted

So we got a new devlog up and running!



Except for the new gameplay stuff we're just about to send in our application for the Unreal Dev Grant. If we get it we will be able to work at least 5 months full-time, how about that? :D

Also we're talking to a possible publisher but I won't say any name or if it's likely to happen at all, just that we started a conversation.

 

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