Sjonsson Posted October 13, 2014 Author Report Posted October 13, 2014 That animated gif hits me right in the alien invasion feels! AlexM 1 Quote
Sjonsson Posted October 13, 2014 Author Report Posted October 13, 2014 Here comes our sixth blogpost! Just like mentioned in the last post there's been a lot of meetings and descision making going on. But of course we worked on the game too! Hot Art! As usual we start out with some splendid art - first out is Anders! What you are seeing is the pre-match lobby where each player in the lobby have an Acolyte each with corresponding team color. If you have customized your equipment this is where you will be the best place to showcase all your awesome cosmetics. Next up is the new Lava Shader Jonathan is working on. Before you say 'Where's the stones?! Where's the statues?!' - calm down! They will still be in the game, this picture is just to showcase the blending between the lava and solid ground, beautiful isn't it? If there are any of you readers out there who find Node-networks interesting, this picture shows how the Lava Shader is built using Unreal Engine 4's fantastic material editor - pretty advanced stuff! Click the picture to enlarge it and get rid of the blurred text. The programmers have been working their buttocks off just as usual and they are still focusing on getting all the core elements for the game in their. As of right now they are working on getting a server list going so it's easier for anyone to just take the game and play, as soon as we have that we will start grabbing each one and you who's interested, sit down together with you and play the game. Listen to what you have to say and take it all into consideration. What's more? Last week we got the green light for free office space at a place called Minc which is a media incubator. They have opened their arms to us and let us be a part of their Start-up Lab where we can get free flexible office space, coffee and wifi for at least 6 months. How awesome is that? There have also been a lot of research and writing done as we soon need a solid budget and a presentation of our project. This Tuesday I (Stefan) will have a meeting with Sten Selander, a very experienced game industry business and start-up person, who will give us advice and directions. I am also having a breakfast meeting with Olle Lunddahl from another Malmö based company named Red Grim, who also said yes to give us his views. As you might have noticed I am focusing a lot on getting in contact with other people in the industry to get hold of usable knowledge. The step after that is harnessing that knowledge and do something good with it, which undoubtedly is the hardest one. Lastly we want to say that we will no longer promise to post a post every friday. It is still our aim to do so but we never-ever want to dissapoint you and therefore we decided it should be this way. We hope you understand! Much love for reading these! Here's a bonus picture! An old concept art picture for the initial design of the Acolyte. What's next? Soon you will get the sixth video update, October 17th that is! Just as we said there will be music and sound effects as well as more GUI and gameplay polish. We still need more testers! If you want to join the tester list Send us a mail! (or post in the reply section.) Thanks for reading all this! / Stefan Castle, Deathy, AlexM and 7 others 10 Quote
AlexM Posted October 17, 2014 Report Posted October 17, 2014 This one is not a very artsy post about the fighting game. I talk about the technologies I'm using to build the project. No engine for rendering etc, just openGL/C++ http://levelism.com/fgsl-002-im-building-project/ TheOnlyDoubleF 1 Quote
TheOnlyDoubleF Posted October 19, 2014 Report Posted October 19, 2014 hey guys, It's time to show tje world what I'm working on here. So, Ultraflow is a mobile game. The main gameplay mecanic is to throw a ball in a hole. Very simple, right ? It's so simple that it allows me and my mates to do every that comes to our heads. You have a limited number of bounces to complete each levels. No score. No timer. The only challenge is your smoothness. Here some gifs The game will have about a hundred levels and a procedural mode. We plan to launch the game at the end of november, first on Android. We don't know yet if it will be a premium or a freemium game, so if you guys have some advice about that, let's talk. Same thing if you have some tricks for marketing. Oh and the UI is just some dev stuff of course it'll disappear. AND we'll add some colors too. So, share your thoughts! Sprony, PogoP, ⌐■_■ and 19 others 22 Quote
DrywallDreams Posted October 20, 2014 Report Posted October 20, 2014 oh man, that looks real fun! Any plans for iOS right now? TheOnlyDoubleF 1 Quote
TheOnlyDoubleF Posted October 20, 2014 Report Posted October 20, 2014 oh man, that looks real fun! Any plans for iOS right now? Right now we don't have a Mac nor an ios dev account but as we want to spread the game all over the world, we'll probably work on it. But first, we need colors! Ugui, Sjonsson and DrywallDreams 3 Quote
TheOnlyDoubleF Posted October 27, 2014 Report Posted October 27, 2014 Hey hey hey We finally have some colors in the game! And of course, we can change them as we want, so share your thoughts if you have any suggestions. We also have a new menu. DrywallDreams, Sjonsson, Vaya and 5 others 8 Quote
Au-heppa Posted October 28, 2014 Report Posted October 28, 2014 (edited) Friend suggested I would post this here: https://www.youtube.com/watch?v=TxlUfbnZOho From Earth is a science fiction first person game where the player, taking on the role of Zenaida Liu, lands on an alien planet that has never been visited by humans before. Pursued by the planet's government, she must find her partner Anthony Yaremov and continue her mission. With little resources of their own, they have to rely on alien technology and their communication skills to survive.The player has two options. Either she can fight her way through, attracting the ire of the alien government, or she can try and seek a peaceful resolution. Whichever path she chooses, she will have to learn as much as possible about the alien technology and its creators if she wants to survive.There has been a big focus on developing the interaction system, which allows the player to communicate with the aliens, including learning their language. The development team has spent a lot of time working on the alien AI, trying to make them feel alive. The player also has climbing abilities, which can come in useful if the player needs to run away from a fight. But if the player no longer feels like running away, she can always fight back.From Earth is being developed by a very small team of dedicated and long time Source Engine modders.You can read more at: http://hlssmod.net/ Edited October 29, 2014 by Au-heppa Vaya, Sjonsson and ⌐■_■ 3 Quote
TheOnlyDoubleF Posted November 1, 2014 Report Posted November 1, 2014 Hey, we are launching a week of test on monday for Ultraflow to get some feedback from players to polish the levels that we have right now (and we have some analytics). All the levels are not done yet and the procedural mode neither but we want to polish what we have as we will release the game pretty soon. So, Android people, if you want to try the game and help us a bit, send me a MP and i'll give you an access to the build. Sjonsson 1 Quote
Seldoon182 Posted November 6, 2014 Report Posted November 6, 2014 Hey hey hey We finally have some colors in the game! And of course, we can change them as we want, so share your thoughts if you have any suggestions. We also have a new menu. Ricochet 2 finally happened! Sjonsson 1 Quote
Sjonsson Posted November 17, 2014 Author Report Posted November 17, 2014 (edited) We have been quiet for quite some time now and we have been saving up for a good ol' post with lots of pictures. Art overload! The arena has gone through a lot of changes in terms of lighting as seen in the picture below. Currently the readability of the game has been decresed but this is something we will fix shortly, ending up with a much prettier game with a strong readability. As seen the magma shader have been reworked again, this time not because we weren't happy with the visual results but a technical restriction of Unreal Engine 4 which is to be implemented at a later stage, we noticed the last shader sadly caused the game to crash. There have always been plans for the decorations of the level and it is not until now the artists have been going at it with continous focus. There are still more things to come and adjustments to make but here is the first take. Except for changes in decoration we have also rehauled some of the spell effects, for one; the Fireball! Anders have been trying out additional body types for the Acolytes and here are the results!<br> The menus have also been rehauled, just look at it! The first picture is of the lobby, currently each player will show up in a corresponding spot and in the future this will be a place to show off all the fantastic (cosmetic) equipment you have! The main menu is so far very basic and currently you can browse online servers, host and join. In the future we aim to have a statistics tab, a leaderboard and other kinds of cool functionality. The programmers have been working long and hard on a great deal of things such as making and fixing bugs. Jokes aside, they did make some great work, for one they have started implementing the Spell Shop that appears in between each match round. They also finished (for the time being) working on the Server Lists along with the Host and Join functions. What's missing now is the so called Master Server where we handle all players wanting to login to the game, yes that means you'll all have logins! (No, that does't mean it won't be seamlessly integrated with Steam.) What's more? Meeting-wise it has been calmer than prior weeks as we have focused hard on the production but most likely that will change once we got the MVP (minimum viable product) up and running. We are still in a wild discussion about Free-2-Play versus Pay-2-Play business model for the game as well as whether we should aim to get an investor or publisher for the game (not the company, we aim to always stay independent.) Next friday we will be revealing something really big. Biggest reveal yet for sure! Stay tuned, stay magical! Wanna join in for testing some time? Just post here or send a PM! / Stefan Edited November 17, 2014 by Sjonsson 2d-chris, AlexM, ⌐■_■ and 5 others 8 Quote
Hipshot Posted December 4, 2014 Report Posted December 4, 2014 (edited) Ta-da Our new game after hammerwatch, we are actually three people now. The new guy, Krizz made the art, then I built the level in the editor and added some of the powerups in photoshop. Edited December 4, 2014 by Hipshot mjens, Mazy, Evert and 10 others 13 Quote
Sjonsson Posted December 4, 2014 Author Report Posted December 4, 2014 Wow nice! Looking good. Still going for something rogue like I bet? Quote
Hipshot Posted December 4, 2014 Report Posted December 4, 2014 I'm not really sure what a rogue like is so, uh maybe? It's an official untitled serious sam game actually. General Vivi 1 Quote
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