Klems Posted March 26, 2015 Report Posted March 26, 2015 (edited) Figured I could post this here. I haven't worked on this for a while, kinda lost my motivation, and I learned everything I could. There's a solo, coop and versus mode, 4 monsters, 2 characters, 9 spells, 2 maps. A level editor is available, soundscapes ala Source Engine with DSP, localization files, fuck I can't remember most features. I had trouble making maps, the maps I made were either not fun to play on, or not interesting enough. Not only that but I got my sounds from several games (= copyrighted) so I can't put it on greenlight either. There isn't much needed to finish it, make a few icons, maps, etc, but especially redo most sounds. It's fully playable, available here http://klemss.baticle.com/book/?page=pp My highscore is around 750000. Yes, I removed the numbers showing up on the screen since then. Edited March 26, 2015 by Klems jackophant and Sjonsson 2 Quote
Sjonsson Posted March 28, 2015 Author Report Posted March 28, 2015 (edited) Devlog Update #14 – Spellsworn have been Greenlit! Yesterday night it happened, out of nowhere a mail arrived, telling the team Spellsworn have been greenlit. We’re over the top excited as this changes everything! We thought this process would take much longer than it did. This means that no matter what happens, you will see Spellsworn on Steam. Isn’t that amazing?! Devlog Video #14 Art Transformation! There's been some additional magic happening to the art of Spellsworn. Lighting have been remade, the camera angle is slightly different from before, ground textures have been entirely remade as well as the rock pillars in the arena. Moreover, the lava shader have had another pass and will now blend more seamlessly while melting the terrain. Just look at this major overhaul! A sound plan! Something that the game have been missing for quite a long time now is sounds and today we are officially announcing Frogsong Studios collaboration with Christian Björklund and Niklas Ström. Both of them have been making sound effects for video games for a long time and now they have joined our ranks to create sound effects and music for Spellsworn. Christian will be the one composing the music and have a portfolio including soundtrack for Just Cause 2 from the time he was working at Avalanche Studios. Together this power duo made all the sound effects for Arrowhead Studios game Gauntlet, so you can expect some top notch quality sounds in the coming month. Here’s Gauntlet’s announcement trailer which showcases some of their work: Edited April 6, 2015 by Sjonsson Pampers, Sprony, Deh0lise and 14 others 17 Quote
TheOnlyDoubleF Posted March 28, 2015 Report Posted March 28, 2015 Congrats! That's completely crazy! Sjonsson 1 Quote
Deh0lise Posted March 28, 2015 Report Posted March 28, 2015 Congrats sjonsson those are very good news! Sjonsson 1 Quote
Deh0lise Posted March 29, 2015 Report Posted March 29, 2015 Got some new stuff in, the sprint animation is bad so I need to change that I was reviewing old posts and looking all those guys behind the ball and I just couldn't stop thinking some of them will fall (or will be pushed) off the terrain. Could that be an option? Quote
Pampers Posted March 29, 2015 Report Posted March 29, 2015 Of course, but I haven't done any work on those bots since that video Deh0lise 1 Quote
Pampers Posted April 5, 2015 Report Posted April 5, 2015 A couple 60fps gfycats!https://gfycat.com/RewardingShoddyBlackrhinohttps://gfycat.com/WeirdHandsomeKitfox Mazy, tomm, TheOnlyDoubleF and 4 others 7 Quote
TheGuma Posted April 5, 2015 Report Posted April 5, 2015 Pampers, I would pay even 200$ for your game if needed. Pampers, TheOnlyDoubleF and Single 3 Quote
Pampers Posted April 6, 2015 Report Posted April 6, 2015 shamelessly spamming some more https://gfycat.com/IlliterateMassiveHog https://gfycat.com/GregariousImpressiveFinnishspitz https://gfycat.com/WarmheartedCoolAffenpinscher 1488, Deh0lise, Mazy and 4 others 7 Quote
Castle Posted April 8, 2015 Report Posted April 8, 2015 Big update to my Project stray first person shooter. Game play footage and I go into some detail about the major road blocks for blueprint based game design. SHit be reaal. I am getting close to a point where I need to figure out an easy to do art style that looks interesting/decent. Any advice on this front would be awesome. https://youtu.be/0VVtlqld7vc Evert, Mazy and Pampers 3 Quote
Pampers Posted April 9, 2015 Report Posted April 9, 2015 That blue explosion effect is amaze haven't been fidling much with .inis or keybinding yet, I know it's nice to have, but why are you focusing so much on this so early? Castle 1 Quote
Castle Posted April 10, 2015 Report Posted April 10, 2015 (edited) That blue explosion effect is amaze haven't been fidling much with .inis or keybinding yet, I know it's nice to have, but why are you focusing so much on this so early? I am following a different method of game design where the game itself is not the goal. I know it sounds strange but my goal with this game is to get the core loop of game play in place then get servers up and make videos and do twitch streams of development and game play. The development and game play of the game is the spectacle and making it playable and fun asap adds to that. I have the design of the game already planned out but its end game is entirely different from most projects. So getting key bindings, options menu and anything that makes the core loop of the game feel as finished as possible is what best compliments my plan. Edited April 10, 2015 by Castle Quote
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