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Posted (edited)

Figured I could post this here. I haven't worked on this for a while, kinda lost my motivation, and I learned everything I could.

There's a solo, coop and versus mode, 4 monsters, 2 characters, 9 spells, 2 maps. A level editor is available, soundscapes ala Source Engine with DSP, localization files, fuck I can't remember most features.

I had trouble making maps, the maps I made were either not fun to play on, or not interesting enough.

Not only that but I got my sounds from several games (= copyrighted) so I can't put it on greenlight either.

There isn't much needed to finish it, make a few icons, maps, etc, but especially redo most sounds.

 

It's fully playable, available here http://klemss.baticle.com/book/?page=pp My highscore is around 750000.

Yes, I removed the numbers showing up on the screen since then.

Edited by Klems
Posted (edited)

Devlog Update #14 – Spellsworn have been Greenlit! 

Yesterday night it happened, out of nowhere a mail arrived, telling the team Spellsworn have been greenlit. We’re over the top excited as this changes everything! We thought this process would take much longer than it did. This means that no matter what happens, you will see Spellsworn on Steam. Isn’t that amazing?!

GreenlightBanner.png

 

Devlog Video #14




 
Art Transformation!
There's been some additional magic happening to the art of Spellsworn. Lighting have been remade, the camera angle is slightly different from before, ground textures have been entirely remade as well as the rock pillars in the arena. Moreover, the lava shader have had another pass and will now blend more seamlessly while melting the terrain. Just look at this major overhaul!

elmYiVQ.jpg
 
A sound plan!
Something that the game have been missing for quite a long time now is sounds and today we are officially announcing Frogsong Studios collaboration with Christian Björklund and Niklas Ström. Both of them have been making sound effects for video games for a long time and now they have joined our ranks to create sound effects and music for Spellsworn. Christian will be the one composing the music and have a portfolio including soundtrack for Just Cause 2 from the time he was working at Avalanche Studios. Together this power duo made all the sound effects for Arrowhead Studios game Gauntlet, so you can expect some top notch quality sounds in the coming month. Here’s Gauntlet’s announcement trailer which showcases some of their work:

Edited by Sjonsson
Posted

Got some new stuff in, the sprint animation is bad so I need to change that :v

I was reviewing old posts and looking all those guys behind the ball and I just couldn't stop thinking some of them will fall (or will be pushed) off the terrain. Could that be an option?

Posted (edited)

That blue explosion effect is amaze :) haven't been fidling much with .inis or keybinding yet, I know it's nice to have, but why are you focusing so much on this so early?

 

I am following a different method of game design where the game itself is not the goal. I know it sounds strange but my goal with this game is to get the core loop of game play in place then get servers up and make videos and do twitch streams of development and game play. The development and game play of the game is the spectacle and making it playable and fun asap adds to that.

 

I have the design of the game already planned out but its end game is entirely different from most projects. So getting key bindings, options menu and anything that makes the core loop of the game feel as finished as possible is what best compliments my plan.

Edited by Castle

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