LATTEH Posted August 26, 2014 Report Posted August 26, 2014 Hi my name is Brian Birnbaum, you may know me as LATTEH. I've been doing level design/Enviroment art for a while. As im writing this i just started planning and blocking out my level and i wanted to share all my Reference's and drawings with you guys. GameModes:Push(the main one i designed it for) and Skirmish Download:http://steamcommunity.com/sharedfiles/filedetails/?id=306044712&tscn=1409081568 I wanted something unique that the game doesn't have, I thought of several ideas. but while i was browsing i found an image that inspired me to make. After I saw this I immediately wanted to design a level set in a location like this so i start designing using this and multiple images as reference. I have a location a setting and a theme only thing left is to design something. There are multiple ways todo it, you can sketch it on paper, use photoshop, Building it in googles sketch up or just skip all that and go right into the editor. I choose to use a pen and paper. Using pen and paper is easier for me because you don't need to be in front of the computer 100% of the time to make the sketch. For this my main goal was to make something i didn't do before. I started by writing down what i wanted out of the level. then i drew a small sketch of the land scape and capture zones. Then finally i drew the path ways while looking at my reference images (for architecture and other things). Whoo i sketched it all out! My drawing skills aren't that great the main thing is that everything isn't to scale. This is a big issue! It makes it harder to block out and keep all the distance's correct for gameplay. I will usually just fix all this in the editor so it feels more balanced. We don't want one team to be able to control everything or get to the play space before the other team. Now lets open the editor and start blocking out. In this phase i will try to keep the scale correct, but sometimes i let it slide to fit all my pathways and then rescale everything correctly. Here you can see all the pathways i put down over time: Whoo now this doesn't look like a lot, but at this stage is where a lot of people quit. Mostly because they aren't seeing any real results yet. I posted this on another forum i forgot to post it here but i wanted to put in the update: ChA1NsAw, will2k, ⌐■_■ and 27 others 30 Quote
Spherix Posted August 26, 2014 Report Posted August 26, 2014 That's coming together nicely! What's with the green water though? Quote
LATTEH Posted August 26, 2014 Author Report Posted August 26, 2014 That's coming together nicely! What's with the green water though?i was trying out different water textures. Its a glitch with the one i used Quote
Minos Posted August 26, 2014 Report Posted August 26, 2014 Looking cool already! I'd brighten up the terrain textures a bit, right now they don't look too "deserty" LATTEH 1 Quote
Beck Posted August 27, 2014 Report Posted August 27, 2014 Very cool, coming together nicely! Love that first photograph too. LATTEH 1 Quote
FrieChamp Posted August 27, 2014 Report Posted August 27, 2014 Looking good! Thumbs up for the ref pics and sketches! LATTEH 1 Quote
Sjonsson Posted August 28, 2014 Report Posted August 28, 2014 I really like how the buildings are placed in an arc around the hills, takes me back to a level in some of the Delta Force games, dunno which but I loved those games so it's a good thing! ;D LATTEH 1 Quote
ShockaPop Posted August 28, 2014 Report Posted August 28, 2014 Looks great so far, keep it up! LATTEH 1 Quote
LATTEH Posted September 8, 2014 Author Report Posted September 8, 2014 (edited) I really only did some detailing, change log:-Some changes to the layout (covered some areas with the sand bags/bucket things)-added Firefight and skirmish, skirmish is buggy though-Moved Ins forward spawn more into the middleI want to test this map but i can't get my server to show up in the master list. (home hosted) Its something todo with comcast's crapy modem it won't forward ports. Does anyone have a server or could host my map for some testing? Some new screens, Still need todo something with all the brown : Edit:Bonus shots. Edited September 8, 2014 by LATTEH Sprony, gotcha, ⌐■_■ and 1 other 4 Quote
LATTEH Posted September 9, 2014 Author Report Posted September 9, 2014 Shhhhh.... im glad this game came pre-hurg'd. TheGuma, ESToomere, General Vivi and 15 others 18 Quote
LATTEH Posted September 18, 2014 Author Report Posted September 18, 2014 (edited) Updated to A3. I still need to finish most of the buildings. then i can start getting into more of the optimization and skybox and stuff.http://steamcommunity.com/sharedfiles/filedetails/?id=306044712 Edited September 18, 2014 by LATTEH will2k, ashton93, Utopia and 10 others 13 Quote
ElectroSheep Posted September 18, 2014 Report Posted September 18, 2014 That's cool man, love the feeling around the pond. Don't know what kind of optimisation you have made but if this can help you, for ins_heights, as the map was very openned, like yours, I didn't lost time on portaling and just covered all the map with a giant viscluster, then worked on props visibility, some area_portal_windows for indoors and far z clip. I don't know if the team kept this for the release of the game (I left before) but it worked well. O fcourse this don't allow a fully detailled map but map in Ins are so big anyway. That's worst a try LATTEH 1 Quote
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