Setin Posted August 15, 2014 Report Share Posted August 15, 2014 Well I'm jumping into this competition pretty late, but better late than never right? Town set on a small river/oasis. First day of work: Currently just have point A working (going for push map) and have spawns for Sec/Ins. Point A is the center building with the light gray roof in last pic. Second to last pic is the interior. Quote Link to comment Share on other sites More sharing options...
Setin Posted August 16, 2014 Author Report Share Posted August 16, 2014 I opened up the river side area more because I felt it was too enclosed off and didn't feel like the flanking path it should be. I also finished making the border next to the street. Currently, it feels like the Capture point and most of the fighting occur to close to the spawn zones, so I will probably make the area larger. Quote Link to comment Share on other sites More sharing options...
Jonny-Higgins Posted August 18, 2014 Report Share Posted August 18, 2014 Looks promising! Quote Link to comment Share on other sites More sharing options...
Setin Posted August 19, 2014 Author Report Share Posted August 19, 2014 Been working hard to finish the full blockout. Not used to making maps this large =P. Anyways, currently capture point A and B are blocked out, as well as the Sec spawn area and most of the inner map area. Cap A is a 2 story shop and Cap B is a car shop (can only capture on 2nd floor). Quote Link to comment Share on other sites More sharing options...
TheGuma Posted August 19, 2014 Report Share Posted August 19, 2014 Here's a few flaws i found. On the pic 4 the palm trees on that height obviously wouldn't be able to grow. In order for palms to grow they need to have certain amount of space in between them. Pic 5 - The garage is too thin for the jeep to get trough? Or is it just me? Anyways, good work for a start. I know it's still super-early but i know you can iron out those errors. Especially if your attending at the contest. Quote Link to comment Share on other sites More sharing options...
Setin Posted August 20, 2014 Author Report Share Posted August 20, 2014 (edited) On the pic 4 the palm trees on that height obviously wouldn't be able to grow. In order for palms to grow they need to have certain amount of space in between them. I haven't thought of that. Do you mean that they need more flat land to grow and can't grow on a hillside? Pic 5 - The garage is too thin for the jeep to get trough? Or is it just me? It fits the civ vehicles pretty cozy. I could open it up more, but I would imagine it wasn't made for those giant Humvees =P Edited August 20, 2014 by Setin Quote Link to comment Share on other sites More sharing options...
TheGuma Posted August 20, 2014 Report Share Posted August 20, 2014 On the pic 4 the palm trees on that height obviously wouldn't be able to grow. In order for palms to grow they need to have certain amount of space in between them. I haven't thought of that. Do you mean that they need more flat land to grow and can't grow on a hillside? Pic 5 - The garage is too thin for the jeep to get trough? Or is it just me? It fits the civ vehicles pretty cozy. I could open it up more, but I would imagine it wasn't made for those giant Humvees =P Palm trees cannot be that low to the ground. Palm trees must have distances from each-other. There cannot be two palms withing 5 meter radius. That's just how it is. And yeah, if your gonna have an garage you might as well as make it open! I mean, small stuff like that isn't that super important but I'm still encouraging you to go and try improve it. Quote Link to comment Share on other sites More sharing options...
Setin Posted August 31, 2014 Author Report Share Posted August 31, 2014 Been awhile since I updated this. Been kinda busy but have nearly finished the whole blockout, should be ready for playtesting soon. 2d-chris 1 Quote Link to comment Share on other sites More sharing options...
Setin Posted September 6, 2014 Author Report Share Posted September 6, 2014 Been working a lot on this. Got it ready for testing now, just published it on the workshop. Any feedback is appreciated! http://steamcommunity.com/sharedfiles/filedetails/?id=310864619 1488 1 Quote Link to comment Share on other sites More sharing options...
Setin Posted September 15, 2014 Author Report Share Posted September 15, 2014 (edited) No more dev textures! Working on detail and balance still. Haven't received any feedback yet =(. Trying to get a dedicated server up and going but having some difficulties. Edited September 15, 2014 by Setin Sprony 1 Quote Link to comment Share on other sites More sharing options...
Setin Posted September 21, 2014 Author Report Share Posted September 21, 2014 More images! Mostly working on detailing and optimization now. As always, any feedback is appreciated. LATTEH, Sprony and will2k 3 Quote Link to comment Share on other sites More sharing options...
Setin Posted October 1, 2014 Author Report Share Posted October 1, 2014 Just released it today. Have a couple of minor issues, still want to do some more work on detail and balance. Hopefully after it is played now I can get some more feedback. Currently it supports Push, Firefight, Skirmish, and Occupy. I mainly designed it for Push but the other game modes work well on it too. LATTEH, 1488 and aaaaasdasdasdasdasda 3 Quote Link to comment Share on other sites More sharing options...
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