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[UE4] Korath: The Witcher Saga Inspired Environment


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Posted (edited)

Hi guys,

 

 

Most of you have probably seen that one already but I decided to share the project files.

 

 

Short introduction for those wondering why the heck The Witcher environment is set on a desert?!

The Korath desert appears in the book saga but was never used by CD Project in their game series. It was a short episode but it has surely a lot of potential in terms of next Witcher games (if there will be any).

 

 

The purpose of this project was multifold. I wanted to learn zbrush, world machine, build something with UE4, and finally, pay a tribute to one of my favourite series out there. It took half a year but it's done.

 

 

Download: https://docs.google.com/file/d/0B4xXOuAMpEh8WUY1eUlMdWUxSEk

 

Tesselation on a ground plane can be switched on here: MaterialInstanceConstant'/Game/Korath_Materials/Landscape/Rocks/Mati_Ground.Mati_Ground'

Run it on a strong machine though!

 

Hope that helps anyone. Any feedback would be much appreciated guys!

 

 

 

 

img11.png

 

 

img2.png

 

img9.png

 

 

 

 

Breakdowns: http://krzysztofteper.com/korath.html

 

 

 

Cheers,

T.

Edited by Tepcio
  • 5 months later...

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