Tepcio Posted August 3, 2014 Report Posted August 3, 2014 (edited) Hi guys, Most of you have probably seen that one already but I decided to share the project files. Short introduction for those wondering why the heck The Witcher environment is set on a desert?! The Korath desert appears in the book saga but was never used by CD Project in their game series. It was a short episode but it has surely a lot of potential in terms of next Witcher games (if there will be any). The purpose of this project was multifold. I wanted to learn zbrush, world machine, build something with UE4, and finally, pay a tribute to one of my favourite series out there. It took half a year but it's done. Download: https://docs.google.com/file/d/0B4xXOuAMpEh8WUY1eUlMdWUxSEk Tesselation on a ground plane can be switched on here: MaterialInstanceConstant'/Game/Korath_Materials/Landscape/Rocks/Mati_Ground.Mati_Ground' Run it on a strong machine though! Hope that helps anyone. Any feedback would be much appreciated guys! Breakdowns: http://krzysztofteper.com/korath.html Cheers, T. Edited August 3, 2014 by Tepcio mkandersson, nicoreda, dux and 14 others 17 Quote
Steppenwolf Posted August 4, 2014 Report Posted August 4, 2014 Aweseome. Thx a lot for sharing! Quote
Tepcio Posted August 10, 2014 Author Report Posted August 10, 2014 Thanks guys, I really appreciate it! Quote
arham Posted February 3, 2015 Report Posted February 3, 2015 (edited) Edited February 3, 2015 by arham Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.