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(UE4) Sci-fi Colony Bunk Room


PogoP

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Final finished scene and screenshots (see below and rest of thread for WIP shots):

 

 

screen_04_10_2014_a.jpg

 

screen_04_10_2014_c.jpg

 

screen_27_09_2014_b.jpg

 

screen_27_09_2014_c.jpg

 

screen_27_09_2014_d.jpg

 

Old first post:

 

Hey all!

 

Been messing around in Unreal for a bit now, just trying to get my head around everything and I've also been wanting to learn a lot more about blueprints too, so I decided to start yet another generic sci-fi scene! Yay! I don't think anyone's done sci-fi in Unreal yet, should be fairly unique.

 

Seriously though, I do want to try and separate this from other sci-fi scenes a bit, I'm not entirely sure how just yet. I'm going for a kind of retro look, with the fake wooden panelling. Gonna try and come up with some sort of background story to kinda embed it in some kind of universe a bit more. Thinking of doing something a little System Shock 2, an abandoned space station and you have to figure out what happened. But the entire point of this scene is to just let me explore Unreal a little more, get used to the rendering, and learn a lot more about blueprints. I want this to be really interactive.

 

Here's a few blockout shots of where it's at. I've been working on a door and light sequence, so that when you open the door, the lights flick on one by one. Hoping to add some audio in too to sell the effect! At the moment the scene is quite small; just the one bunk room, so that I don't get too burnt out in the blockout phase. I may extend this scene a little further afterwards. Also, I'm thinking of changing out the desk area for a kitchen area to prepare food.

 

HighresScreenshot00001.jpg

 

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screen_01.jpg

 

With this scene I want to achieve the following:

 

-Keep everything on the grid so it is easy to swap out sections for alternatives. We did this a lot on Alien Isolation and it worked really well.

-Learn Unreal blueprint scripting! A few examples being having lights turn on when the door opens and turn off again when the player leaves the room, having the TV interactable and have it dynamically light the scene, and also maybe be able to open the window shutter and allow the sunlight in. Nothing particularly mindblowing, but just a bit interactivity which I haven't really done in anything I've worked on before.

-Experiment with audio

-Learn more about Unreal's rendering.

 

Cheers guys, please give any crits you can. It's all still very blockout so I'm willing to change anything!

Edited by PogoP
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I think these days just about everything has already been done with scifi interior design, but what I like so far with this scene is it has a consistent theme.

 

If you want to try something different, I'd like to see a scifi scene with touches of natural ... wooden floors and candles? I mean why not? Here's an idea, make it so using a control panel on the wall you can actually change the floor texture in real time, like it's being grown out of minute nanites ... maybe a bit over the top haha, would be cool though selecting from a bunch of lighting and textures themes and having them blend in an out in real time ... now that is the future. 

 

Theirs a but ton of really interesting research being done on programmable meta materials, this is relatively untouched in game art, mostly due to the issues of animating such objects.

 

Anyway, the scene is looking good!

Edited by 2d-chris
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Someone spent too much time working on aliens :D

 

Lmao. Yep, I'm such a sucker. I started at Sony and started doing a lot more organic stuff and instantly missed doing sci-fi. I think it's what I enjoy doing the most! It's definitely a little Aliens inspired, but I do want to differentiate from it slightly. 

 

I don't know if I'm really liking the placement of the wooden panelling. I think it looks ok, but the placement of it on some assets feels a bit random. I wonder whether to just use wooden panelling on the bulkheads with the lights, and also on the bottom of all the wall pieces. That might look quite nice, especially with the rubber on the bottom of each wall section. Kinda stole that from London tube trains heh.

 

p1167296118-3.jpg

 

Thinking about it, I quite like the idea of having concertina-style connections between doorways, almost as if the bunk rooms are detachable in case of emergency. Not sure exactly how that would work, might be quite cool if it goes airlock door -> concertina/connection -> airlock door. Hmmm. Kinda like this:

 

Moderncarriagecircleline.jpg

 

@Exodus - Yeah that wall is just blockout still at the moment. I'm thinking of turning it into a mini kitchen area.

 

@Chris - Ooooh that does sound like a cool idea. Thanks man, I'm gonna add those to the ideas list. I do like the idea of having fake wooden panelling to give it more of an earthy feel. I want this place to feel like a believable place, not just a random sci-fi space station.

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Nice work, always love a good sci fi scene and it's going to look awesome in UE4. Looks like a good way to learn the engine, I'm probably going to do a sci fi scene to learn UE4 too as I also love sci fi, even if it is a bit saturated.

 

I'm really liking the light style in particular in that scene, the only thing that looks odd to me is that the floor looks like lego :D

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Thanks mate!

 

Haven't had a great deal of time to work on this much since my last post. I'm currently in a similar position to Minos, my mother in law is stopping with us til Sunday lol.

 

However, I have had an idea for the entrance of the bunk room. I'm thinking of making a sort of jetbridge kinda thing with 2 airlock doors. The idea being that these bunk rooms are modular and can just bolt on or off depending on what is needed, and can also be used as an escape pod. Should break up the room a bit and look quite cool as an entrance!

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  • 2 weeks later...

Cheers Andrew! Yeah agreed on the walls, that's what I've been working on when I've had chance. I've tried adding a little more panelling to the walls, along with some bolts too. Also changed the style of the wooden panelling to be a little more consistent. I've worked a little on the planet/skybox too, but my material shader knowledge is a little iffy so I'm stuck with the planet shader at the moment!

 

Need to get cracking on with this, but I'm not getting too much free time at the moment! Also, I'm aware that the lighting might be a little dark at the moment. I need to calibrate my monitors, I've no idea which one is correct! :)

 

(Excuse the crappy quality, these were grabbed using Windows Snip tool lol)

 

screen_10_08_2014_a.JPG

 

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Also, here's a collection of some of the modular sections so far:

 

modular_02.JPG

 

modular_01.JPG

Edited by PogoP
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