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Challenge - Engine Preference  

104 members have voted

  1. 1. Which engine do you think we should use for our next Challenge?

    • Unreal Engine 4
      46
    • UDK
      1
    • CryEngine
      3
    • Source
      49
    • Unity
      5


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Posted

you only have to sub once and cancel and you can use the engine for good, you just don't get the updates. 

 

I subbed when it was version 4.2.1 and cancelled my sub.. and still got the new 4.3.0 :v

Posted

Don't forget, like Pogo said, that people can team up if they wish to do so. Could make it less scary. Plus, you would not only be making it for the Core. It can be submitted to the workshop as well.

Posted (edited)

UE4 baby! Could always team up if people don't know how to create assets, have 1 LD/scripter and 1 env art dude.

 

^^This.

 

Im not the most experienced Level Designer, but I'm a capable env artist. So teaming up could be a win-win.

UE4 has some really cool new stuff, its a good opportunity to set loose some experienced artists and designers on this software.

Edited by FerdTheNerd
Posted

If it ends up on Source, I would be willing to share some time with participants on helping set up Source projects inside 3ds Max and answer various workflow questions, etc. As I'm interested/focused on getting people to start using Max instead of Hammer, this invitation is only for those willing to tackle the project in Max.

Posted

I voted Source, because it's the engine me and a lot/most people know best, but I'm glad UE4 is following up really close (only 1 vote behind atm). Would be great to see what the Core could produce on UE4 and will probably inspire some people to try out UE4 :)

Oh, what happens in case of a tie? :P

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