Sigma Posted July 19, 2014 Report Posted July 19, 2014 I am d/l'ing the current UT4 build at the moment (it is 1.1 GB just FYI) so perhaps I can start on that sometime early next week One day, I too will be good at this... I hope. Quote
Pampers Posted July 19, 2014 Report Posted July 19, 2014 If it's pure leveldesign then I understand many people will want to use Source, but if there is some levelscripting, puzzles or just something that looks pretty, then UE4 is the shiz Sprony 1 Quote
2d-chris Posted July 19, 2014 Report Posted July 19, 2014 I think though, much like how hard it is to pick an engine for any given project, each have their own advantages - not to mention how time consuming it is to learn a new one. For me, it's more important to see the results, than give a monkey about what engine it actually is. If it where up to me, contests would be on all engines, leaving it up to the person to decide which is best for them. FMPONE, AtsEst and ⌐■_■ 3 Quote
Pericolos0 Posted July 19, 2014 Report Posted July 19, 2014 1024*1024 gungame killbox challenge? Quote
FMPONE Posted July 19, 2014 Report Posted July 19, 2014 If it where up to me, contests would be on all engines, leaving it up to the person to decide which is best for them. For some reason I never considered that, it's not a bad idea. An ambiguous theme might work for it Quote
El_Exodus Posted July 19, 2014 Report Posted July 19, 2014 The thing with Source is, that everyone is able to use the SDK without having to purchase it first. This may help the variety of submissions at a contest and that's why i voted for Source. Regardless of this thing, i'd like to see the UE4 engine in a contest, too. Just my 2 cents. Quote
Castle Posted July 20, 2014 Report Posted July 20, 2014 Unreal 4 right now is the cutting edge for any kind of level design work I have seen. Cryengine is a close second but fails on community support and intuitiveness imo. In this day and age I am going to have to say that source is looking pretty last gen right now on a lot of fronts. I also have to say that learning a new engine isn't really as bad as it may seem. If you understand the ins and outs of something like source you have already learned a great deal about how all 3d engines work. Chance are a lot of you would pick up UE4 really quickly if you watched over someones shoulder while they worked on something in less than a week. Sprony 1 Quote
FMPONE Posted July 20, 2014 Report Posted July 20, 2014 Chance are a lot of you would pick up UE4 really quickly if you watched over someones shoulder while they worked on something in less than a week. What if we encouraged people to stream their work so others could observe and learn? Maybe it could coincide with the streaming functionality to be added to Mapcore soon Sprony, AyzOn, ⌐■_■ and 5 others 8 Quote
AlexM Posted July 20, 2014 Report Posted July 20, 2014 I'd love to see a doom/doombuilder competition at some point Out of those choices I'd probably go with the following in order 1)Source 2)Unity w/Probuilder (maybe this isn't really feasible, the demo is missing some features) 3)UE4 (problem with this is you have to pay) TheOnlyDoubleF 1 Quote
DrywallDreams Posted July 20, 2014 Report Posted July 20, 2014 I'd love to see a doom/doombuilder competition at some point Out of those choices I'd probably go with the following in order 1)Source 2)Unity w/Probuilder (maybe this isn't really feasible, the demo is missing some features) 3)UE4 (problem with this is you have to pay) I would be super into an old engine challenge (Quake or Doom would be mega-sick). Source would be a good choice just because of how easy it is to get up and running (Haven't tried UE4 though). I would say that challenges would be better tied to specific games though. Quote
NoahHasAnIDE Posted July 20, 2014 Report Posted July 20, 2014 Since UE4 is a monthly payment, i think maybe a challenge allowing the use of both engines would be great. Chance are a lot of you would pick up UE4 really quickly if you watched over someones shoulder while they worked on something in less than a week. What if we encouraged people to stream their work so others could observe and learn? Maybe it could coincide with the streaming functionality to be added to Mapcore soon I've been thinking about streaming me mapping. I don't use unreal (yet), but I think it allows for feedback as your making the map, and generates publicity for newcomers (like myself). Cool for playtesting, just invite people watching the stream. Castle 1 Quote
PogoP Posted July 20, 2014 Report Posted July 20, 2014 (edited) UE4 baby! Could always team up if people don't know how to create assets, have 1 LD/scripter and 1 env art dude. Edited July 20, 2014 by PogoP Quote
Sprony Posted July 20, 2014 Author Report Posted July 20, 2014 You guys are providing us with some excellent feedback. Keep the discussion going! Some reactions to your comments below: If it where up to me, contests would be on all engines, leaving it up to the person to decide which is best for them. For some reason I never considered that, it's not a bad idea. An ambiguous theme might work for it I don't know if you can remember FMPONE but I already proposed a design challenge in which participants are free to use the engine of their choosing. We liked it, but postponed it to the winter period. So Chris, it's coming eventually Chance are a lot of you would pick up UE4 really quickly if you watched over someones shoulder while they worked on something in less than a week. What if we encouraged people to stream their work so others could observe and learn? Maybe it could coincide with the streaming functionality to be added to Mapcore soon The Challenge will have it's own support thread in which people can help each other. Additional streaming would be a huge bonus. So we should encourage and give them a platform if they are willing to do that. I'd love to see a doom/doombuilder competition at some point Out of those choices I'd probably go with the following in order 1)Source 2)Unity w/Probuilder (maybe this isn't really feasible, the demo is missing some features) 3)UE4 (problem with this is you have to pay) I would be super into an old engine challenge (Quake or Doom would be mega-sick). Source would be a good choice just because of how easy it is to get up and running (Haven't tried UE4 though). I would say that challenges would be better tied to specific games though. You guys are not alone. I'm actively looking into the possibilities of doing something a long these lines. Quote
Simonay Posted July 20, 2014 Report Posted July 20, 2014 My vote is for source simply because I'm pretty new to the whole scene and source is the only thing I know at the moment. And the competition better not start until next week, I'm going on holiday tomorrow D: Quote
Beck Posted July 20, 2014 Report Posted July 20, 2014 For me, I see this as an excellent opportunity for people to learn a brand new engine and have support from everyone on the Core. About the cost, you only have to sub once and cancel and you can use the engine for good, you just don't get the updates. There's also a ton of tutorials on YouTube here: https://www.youtube.com/user/UnrealDevelopmentKit/playlists In the marketplace you can download a ton of demo's and their source files to see how these things are made too! UE4 gets my vote! Pampers, FMPONE, AyzOn and 4 others 7 Quote
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