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Challenge - Engine Preference  

104 members have voted

  1. 1. Which engine do you think we should use for our next Challenge?

    • Unreal Engine 4
      46
    • UDK
      1
    • CryEngine
      3
    • Source
      49
    • Unity
      5


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Posted

Hello Mapcore,

 

We're always thinking about what to do next and instead of going in blind, we like to see some numbers and gauge interest levels. Of course it's well known that we are a Source oriented community but time hasn't stand still and the engine market has changed. Id tech has faded into history. Source is loved, updated and widely used but in a lot of regards outdated as well. UDK has been and still is a great driving force behind last gen games and indie's but the same can be said, to a lesser agree, for Unity. Not to forget the new kids on the block with their subscription based models, namely Unreal Engine 4 and CryEngine that are leading us into the future. 

 

Which brings us to the question at hand. If the Core would do a Challenge, which engine would you like to see being used?

Please take a moment to fill in our poll. 

 

Thanks!

Posted

In regards to some of the comments. The challenge hasn't been made yet. So it doesn't have to be level design per se. By the looks of it Source will win and then we could look into something like a map for one of the games using Source. However, I for one would rather see Unreal Engine 4 win. Some of you have been experimenting with it and what I've seen so far impresses me a lot. Especially in light of the recent Unreal Tournament news, I'm really hoping some Core members will eventually step up and make something for that (none challenge related btw).

 

Vilham is right about the sharing of course. My philosophy has always been:"Sharing, is caring".

Posted

While I would like to see a UE4 Challenge in the future, it would be very hard for me to justify me doing that with my current video card and the subscription issue. Meanwhile, virtually everyone here has at the very least a single Source game and this is the engine I have the most experience in. So, Source it is. UDK would also be an interesting choice but it is supplanted by UE4. CryEngine and Unity are completely alien to me.

Posted

Sooouuuuuuurce.

 

Personally, I favour well rounded competitions that draw on design skills as well as technical and artistic skills. Using an engine that doesn't have a particular game associated with it such as Unity or UE4 (maybe I'm talking out of my arse here though?) seems prohibitive to any element of gameplay design in the competition.

 

I think a CS:GO arms race or demolition map making challenge would be a great way for people to exhibit multiple skills.

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