Sprony Posted July 19, 2014 Report Posted July 19, 2014 Hello Mapcore, We're always thinking about what to do next and instead of going in blind, we like to see some numbers and gauge interest levels. Of course it's well known that we are a Source oriented community but time hasn't stand still and the engine market has changed. Id tech has faded into history. Source is loved, updated and widely used but in a lot of regards outdated as well. UDK has been and still is a great driving force behind last gen games and indie's but the same can be said, to a lesser agree, for Unity. Not to forget the new kids on the block with their subscription based models, namely Unreal Engine 4 and CryEngine that are leading us into the future. Which brings us to the question at hand. If the Core would do a Challenge, which engine would you like to see being used? Please take a moment to fill in our poll. Thanks! Quote
Vilham Posted July 19, 2014 Report Posted July 19, 2014 Source man, in the end far more people have access to it, which means more people can play those creations and that is what it should be about. Sharing your creations with other people. 2d-chris 1 Quote
2d-chris Posted July 19, 2014 Report Posted July 19, 2014 If we're mostly working with regards to level design, then it really has to be Source, due to the variety of games that use it and allow access to the editor. text_fish 1 Quote
r1ar Posted July 19, 2014 Report Posted July 19, 2014 (edited) CE3 or UE4. Source brashwork is too old shit. Edited July 19, 2014 by r1ar leplubodeslapin 1 Quote
ElectroSheep Posted July 19, 2014 Report Posted July 19, 2014 If we're mostly working with regards to level design, then it really has to be Source, due to the variety of games that use it and allow access to the editor. Quote
Sprony Posted July 19, 2014 Author Report Posted July 19, 2014 In regards to some of the comments. The challenge hasn't been made yet. So it doesn't have to be level design per se. By the looks of it Source will win and then we could look into something like a map for one of the games using Source. However, I for one would rather see Unreal Engine 4 win. Some of you have been experimenting with it and what I've seen so far impresses me a lot. Especially in light of the recent Unreal Tournament news, I'm really hoping some Core members will eventually step up and make something for that (none challenge related btw). Vilham is right about the sharing of course. My philosophy has always been:"Sharing, is caring". Quote
NoahHasAnIDE Posted July 19, 2014 Report Posted July 19, 2014 I have to vote source because that's all my laptop can really handle. Also because it's what I'm most familiar with. Thought I want to branch out, are the level editors any more complicated than hammer? Quote
tehSandwich Posted July 19, 2014 Report Posted July 19, 2014 While I would like to see a UE4 Challenge in the future, it would be very hard for me to justify me doing that with my current video card and the subscription issue. Meanwhile, virtually everyone here has at the very least a single Source game and this is the engine I have the most experience in. So, Source it is. UDK would also be an interesting choice but it is supplanted by UE4. CryEngine and Unity are completely alien to me. Quote
text_fish Posted July 19, 2014 Report Posted July 19, 2014 Sooouuuuuuurce. Personally, I favour well rounded competitions that draw on design skills as well as technical and artistic skills. Using an engine that doesn't have a particular game associated with it such as Unity or UE4 (maybe I'm talking out of my arse here though?) seems prohibitive to any element of gameplay design in the competition. I think a CS:GO arms race or demolition map making challenge would be a great way for people to exhibit multiple skills. Quote
knj Posted July 19, 2014 Report Posted July 19, 2014 i want to see some blockouts in fancy PBR/shaders madness and pure sexy look, UE4 bring it ! SuperDuperYeah, tomm and leplubodeslapin 3 Quote
ElectroSheep Posted July 19, 2014 Report Posted July 19, 2014 I would honestly try another engine than Source, but I'm not a really good env artist and I can't know if I will have the time. knj 1 Quote
tomm Posted July 19, 2014 Report Posted July 19, 2014 UE4 all the way, would love to see how others tackle PBR workflow. Quote
Jord Posted July 19, 2014 Report Posted July 19, 2014 The reasons for source are strong ones and valid but I'd love to see what this community could do with UE4. It's seriously impressive, especially with blueprint. leplubodeslapin and blackdog 2 Quote
Sprony Posted July 19, 2014 Author Report Posted July 19, 2014 Castle did some impressive level design for the upcoming UT. http://youtu.be/TkEnWLIZhac?list=UUmwRpKEvcFcLq2m10eOohnQ Think about it Quote
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