r1ar Posted July 16, 2014 Report Posted July 16, 2014 (edited) Specificity of content creation. I ended the cources Maya | Hi-poly modeling. Now i know how to get orgasm with polygons and NURBS, but steel don't understand specificity of content creation for games. Any good lessons/tips for newbie in modeling? What i know: 1. Objects must have a collision for physics/player. 2. LOD's. Level of Distance. 3. Baking details from highpoly to lowpoly. My Maya is down to desktop, i bake all textures in substance designer. Edited July 16, 2014 by r1ar Quote
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