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Posted (edited)

Specificity of content creation.

 

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I ended the cources Maya | Hi-poly modeling. Now i know how to get orgasm with polygons and NURBS, but steel don't understand specificity of content creation for games. Any good lessons/tips for newbie in modeling?

 

What i know:

 

1. Objects must have a collision for physics/player.

2. LOD's. Level of Distance.

3. Baking details from highpoly to lowpoly. My Maya is down to desktop, i bake all textures in substance designer.

Edited by r1ar

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