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Posted

*Updated 31/01/05*

Firstly, I'll list what we're looking for to save you reading and then finding out we're not recruiting level designers / coders etc:

We're recruiting the following:

Texture Artist

Model Animator

Character Model Skinner

Secondly, the URL: http://www.fortress-forever.com

about:

Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our independent team is creating this mod entirely from scratch.

Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress attempt. This is not a strict remake of TFC, but it will incorporate the features we have come to know and love. It will also add a feast of new features to enrich the playability as well as make the MOD more accessible without compromising gameplay.

Team:

Our team is currently 18 strong and soon to be more, hopefully with your help.

The MOD was in a conceptual stage for roughly a year (gameplay evolution, design and balancing), developed by a small core of enthusiastic and experienced TFCers (rebo, Defrag, eat, Dospac, Revz, billdoor, sev and Mirven_Monkey). During this time, gameplay design and features were being finalised to be ready for use.

When the HL2 SDK's launch was imminent, the team added a new group of respected talent and progress has been steady ever since.

The coders have several features in place already. All of the level designers are known TFC community members with plenty of experience and Kerm's take on Shutdown2 (work in progress, but beautiful nevertheless) can be seen on the media page. The sounds are already in an advanced stage of production thanks to Ghroth's enthusiasm and ability. Sev and Decs have started churning out models and skins respectively (again, check the media page to see the standard of work). FriedBunny created a great, clean website which does the job very well. The team is currently led by Schtoofa who is a software engineer with good planning skills -- he was brought in for this very reason. We are fortunate to have several professionals on our books (Revz in particular works as a games designer and so brings a very incisive, pragmatic perspective to the development process).

Please feel free to browse our development team's personnel page for more information.

We have achieved much exposure already ( http://www.google.com/search?&q=fortress%20forever ) and our forums are buzzing due to the five hundred+ registered users. This figure is rising every day -- pretty impressive considering the website has been online for all of two weeks.

Now you know a little about our MOD and our team, what do we want from you? Well, we are recruiting to fill the following positions to make our team complete.

Character Skinner

You will be texturing the character models. You should be familiar with the process of unwrapping models in order to help out the modelers. Sample work is required when applying.

Model Animator

Animating characters, weapons, and various other models for the game. Knowledge of skinning (bone deformation) is a definite plus.

Map Texture Artist

New original textures for the FF maps. This will include extensive team-theming (coloring, logos) and other assorted textures.

How to Apply

To apply for a position, send an e-mail to fortressforever@gmail.com with the following subject:

FF (Job position here)

It is imperative that you include sample work in the form of attached files or URLs. (Please note: If sample work is not provided, we will NOT consider the application.)

In some areas, we may well ask applicants to submit a piece of work created to our specification as a test for suitability. All sample work submitted remains the property of the submitee and will not be used for any purposes other than application judgement.

The inbox is busy, but we'll respond as quickly as reasonably possible, so please be patient. Keep in mind that no one is paid for working on Fortress Forever and that it will be a significant investment of your time. It will be enjoyable, though. Our group knows one-another well and new additions soon fit in. We look forward to hearing from you!

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Posted

TF2 and TFC are not the same game. TF2 is a total overhaul of TF with different classes / objectives / weapons which has been in the works for over five years at Valve.

Fortress Forever is simply a TF mod in the vein of QWTF/Q3F/UnF/TFC but with added bells and whistles plus a whole lot more. Think of it as an independent version of TFC on source.

The following will be added to the site's FAQ as soon as possible:

Q: Is this MOD anything to do with TF2?

A: No. TF2 is an entirely seperate game in the making from Valve. Fortress Forever is simply a continuation of Team Fortress Classic and other traditional TF mods. (Note the latter URL shows the name as "TF1.5", but this was just a meaningless rebranding of the TFC name. It later regained its original name of "Team Fortress Classic".)

Posted

I've been keeping tabs on this mod, looks great so far. I myself used to be a HUGE TFC fan. I'm really looking forward to this and I hope you find some good talent to add to what you already have. Good luck.

Posted

Apologies if anyone had problems accessing the site over the last day or two, the hosts were upgrading the server and there was some downtime. Everything should be hunky-dory now (or near enough).

Posted

We've now filled a few positions but are still looking for a few more people. I've updated the post to reflect the changes (this is the last time I'll top this, apologies if it pisses anyone off :P). There's also a lot more media up and more will follow as we've now got a full time concept artist (took long enough, but I'm glad we waited and got the right fellow for the job). I'm sure we'll have some pencil concept sketches up soon.


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