Jump to content

FPS Level Designers wanted for "Recovery" (freelance)


Recommended Posts

Posted

Posting this on behalf of Youdaman

 

Recovery is going to be a team-based competitive FPS set in a post apocalyptic future (think Counter-Strike or Call of Duty with a Walking Dead or Revolution setting).

We're after level designers and mappers who can create a level using UE4 using only the content it provides, i.e. starter content, examples and marketplace demos.

According to the Unreal Engine FAQ this is allowable: "Yes, you can ship our content in your products using the Unreal Engine."

Not only would this constraint save a lot of time but it would also work well as a promotional piece for using UE4, having a map created entirely using only its provided content.

More information about this content can be found in the Unreal Engine docs:https://docs.unrealengine.com/latest/INT/Resources/index.html

The gameplay will be the familiar diffuse or search-and-destroy mode, and we're after mappers who are familiar with that kind of level design.

Ideally the level designer will already be familiar with Unreal Engine 4, or at least has used UDK previously so that UE4 will be easy to pick up.

In terms of the size or scale it would be much like the size of a standard competitive COD4 or CSGO map as opposed to something larger like with BF3/4.

As mentioned the gameplay is diffuse or search and destroy, i.e. two team spawn points, two objective sites, multiple/alternate paths, open crossfire areas, choke points etc.

Archetypes would be Strike or Crash from COD4, Dust2 or Cache from CSGO. Maps that are popular with both pro and pub players, suitable for both esports and casual play.

We're after two prices from level designers and mappers: one for if I supply you with the plans for the layout of the map and another for if you design it yourself.

This is a freelance gig, i.e. not part-time or full-time, where you provide the quote for creating a level/map from either a supplied plan or of your own design.

The workflow would involve an ongoing update and feedback cycle from start to finish, beginning with a planning and sketching phase prior to building.

A complete playable level is the goal, i.e. fully textured with UE4's materials. No functionality is required, e.g. doors, lifts, etc, however may be nice to have.

You can check out the current work in progress at our website http://recoveryfps.com/ and on Twitterhttps://twitter.com/RecoveryFPS

We have a modest budget to work with now, and we're currently working on a trailer for the KickStarter campaign which we plan to launch when we have some levels!

Happy to answer any and all questions via email info@recoveryfps.com -- look forward to hearing more from anyone who's interested in this work!

Posted

Thanks FrieChamp!

 

Just to clarify, we don't have anything playable yet. The plan is to put together a nice trailer (currently in the hands of a storyboard artist) and some fly-throughs of levels, and then use these as promotional material for a KickStarter campaign, as well as use the levels in the game itself.

 

Before anyone runs away at the mention of KickStarter, the level work prior to the campaign is funded, and I prefer to pay 50% up-front as I also work as a freelance myself and understand the need to eat and pay bills :)

The main impetus behind this game is community. In recent years we've all become accustomed to FPS franchises where new sequels are pumped out regularly, and there's a reluctance by players to commit time and energy into playing because they're worried this will be wasted effort when the new version of Call of Battlewhatever comes out. Given my experience as an app/web developer I'm aiming to provide the game with more of a team-based feeling, aimed both at casual clans and esport competitive teams. I can't say too much more without giving it all away, but that's the gist.

 

Tapping into community for both players and makers alike (think Steam Workshop) is something a few titles are working with, and so I'd like to add another contender to that genre re team-based FPS :)

Posted

*** UPDATE:

*** The role has now been filled -- thanks to everyone who applied!

*** We might need more people to help later on so feel free to still send through your portfolios!

*** :)

Posted

This game seems like it has a ton of potential! Definitely looking forward to hearing more news, keep us posted.

 

Thanks! That's a great compliment coming from a level designer of your calibre kind sir :)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...