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Battleborn


Izuno

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I thought the character designs were pretty interesting. But then they showed the cyborgs and that dude with a machine gun but a pea as a head... Those proportions o.O

 

I'm just interesting in seeing how the design works in a FPS, probably not gonna play it.

Edited by Chimeray
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Interesting trailer, but I'm going to skip this. MOBA market is getting oversaturated atm, and none of the games save for some of the MOBA veterans are even worth touching. What happened to traditional multiplayer death match?

 

See the 2nd big game announcement from yesterday.

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(FYI tl;dr at the bottom for your convenience...)

 

MOBA is basically dominated by F2P.  I'm looking at data all the time and as an up front purchase model (ie, $60 for a Xbox One / PS4 / PC premium AAA yada yada...) MOBA is really tricky.  Valve basically did it with DOTA 2 given it was an upfront purchase to get into the "open-closed" beta before it went truly F2P a year ago.  And yes, many who got into LoL bought a bundle pack up front with currency etc.

 

But on console no one has really done MOBA as a business that scaled.  For MOBA to really work as F2P you've got to get big user numbers.  On PC this is much more feasible than on console given the global reach of PC is much larger.  Even if you get a few million people to download your F2P console MOBA, you need some seriously high revenue per paying users to make the model scale well.  This all assumes that Battleborn will have a significant budget. I can't imagine Gearbox pulling it off for a small amount of money.  That's just not how Gearbox (or any other AAA developer) has operated.  LoL and DOTA 2 both had big dev budgets, granted they were spread out over time and the live ops costs are very significant.  Thus the assumption is that BB is not small budget.  (If I'm wrong GB, let me know.)

 

Soooooo....

 

1) I can't see how this could be F2P and actually succeed.

2) If it's pay up front like traditional console/AAA product, then how exactly will the MOBA model work?   If I pay $60 up front I sure as hell won't want to sink more money into it unless I have an incredibly compelling reason to.  Maybe Gearbox figured this out.  Of course, there is the question of DLC vs. buying virtual currency for quicker upgrades etc...but that $60 would still be in the back of my mind...

3) If the model is traditional AAA, and if the F2P model isn't really going to work, then maybe this game will depart from "traditional" MOBA in some way.  After all, Borderlands games best known for co-op multiplayer...so it's possible Battleborn is some kind of extension of how that worked.

 

tl;dr version:

I'm not sold on the concept for business reasons but it's all speculation right now.  I've seen a million MOBA pitches lately and they are all fucking terrible.  Maybe this one bucks the trend and is doing something "refreshingly different?"

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Interesting trailer, but I'm going to skip this. MOBA market is getting oversaturated atm, and none of the games save for some of the MOBA veterans are even worth touching. What happened to traditional multiplayer death match?

 

See the 2nd big game announcement from yesterday.

 

 

HUH WHERE WHAT DID I MISS?!?!!?

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