Skybex Posted June 27, 2014 Author Report Posted June 27, 2014 Yeah I have already spoke to rzl about getting it tested, but I keep doing things to break the build so haven't managed to send him a testable build yet. Expect to see it very soon. Also I did some tests with the tiles and there was very little difference between all the versions. I think some of the problem might be because they look too much like kitchen floor tiles so I decided to replace them entirely for a new texture. Quote
kinggambit Posted June 28, 2014 Report Posted June 28, 2014 (edited) Can't you just select everything at roof-level and hide them as a visgroup (then do a fast compile for a roofless top-down view)? Seems like a faster option than hand painting everything in. Looking good! Can't wait to try it out! EDIT: my suggestions are either cs_colosseo (italian for colloseum) or CS_xXx_BATTLEPLEX_2014_xXx Edited June 28, 2014 by kinggambit Quote
Simonay Posted July 7, 2014 Report Posted July 7, 2014 Wow, this looks fantastic! I like the idea of more distanced hostages as well, I imagine it would make it more popular in competitive modes seeing as it encourages slightly more tactical decisions than the regular 'make a run for it'. Some names: - cs_compete - cs_gold (as in gold medals (don't hit me)) - cs_track - cs_olympic Quote
Algor Posted July 7, 2014 Report Posted July 7, 2014 Seems cool but also seems noisy. Tiles on the floors, walls, ceilings, and even the skybox! Some of these are inevitable, but others can probably be simplified Quote
Skybex Posted July 7, 2014 Author Report Posted July 7, 2014 The skybox and tiles were indeed too noisy, especially in the more open area where a lot is going on. so have simplified it a little. Tiles are now a plain colour and the skybox has been pulled a lot further back. Here are some images of how things look now taken from similar angles as before. The difference in brightness is due to the HDR Closer image of the new tiles. Better shot of the 3d sky leplubodeslapin, iwxanthi, Erratic and 9 others 12 Quote
FMPONE Posted July 7, 2014 Report Posted July 7, 2014 Dat skybox! Sweet sweet stuff. I feel the confetti on the floor in the main court might be a little bit too much/noisey. Some of the buildings in the skybox could use a bit more geometric personality as well, but that's a nit-pick. Will the air balloon move? Quote
Vilham Posted July 7, 2014 Report Posted July 7, 2014 I can see there being issues with the readability of not being able to go into the seating area. I generally find those half height barriers are pretty weak physical blockers. Quote
Skybex Posted July 7, 2014 Author Report Posted July 7, 2014 Air balloon already moves, the wheel also rotates. and yeah the buildings right now are just cubes, will work properly on them at some point. And not getting into the seating area, when testing there wasn't really any issue. It read right away that you couldn't get there and I don't think I even saw anyone trying after the warmup. I'll keep an eye on it in further testing though. Spherix and Vilham 2 Quote
KungFuSquirrel Posted July 8, 2014 Report Posted July 8, 2014 That's some sky, bex. /sunglasses Quote
PogoP Posted July 8, 2014 Report Posted July 8, 2014 That looks great, doesn't even look like the Source engine Quote
Idolon Posted July 8, 2014 Report Posted July 8, 2014 Wow, that's really impressive! My only complaint is there doesn't seem to be very much in the way of small detailing like stains, missing tiles, or junk laying about (janitorial equipment would be a good fit in this map). Keeping the style clean and simple is good for readability, but putting small details like that near doorways can help draw the player's eye to key locations where enemies are most likely to be. I could be wrong about this, Valve does it a lot in TF2, and I don't see why CS would be any different. Quote
catfood Posted July 9, 2014 Report Posted July 9, 2014 (edited) cs_fit cs_topfit cs_inshape cs_slim cs_pumped cs_workout cs_loseweight cs_loseweightfast cs_endorphin(s) cs_burnfat cs_gymbabes oh and cool map, looks awesome! I only hope there's going to be more space for close combat fights. Meanwhile in cs_loseweightfast: Edited July 10, 2014 by catfood Quote
Drakeee Posted November 18, 2014 Report Posted November 18, 2014 I just played this in the Vanguard Operation and I can't give it enough praise. It was ohnly DM but the looks of the level are so amazing. Highly impressed. Quote
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