Skybex Posted June 26, 2014 Report Posted June 26, 2014 Hi guys. Started working on this after me and rzl got bagra released. Its a fairly large hostage rescue map with the hostages quite spread out so you cant camp the one spot and guard them all. It functions a bit more like a de_map where you have to protect the 2 sites so you need to be aware of what's going on with your team mates. Also looking for suggestions on what to call the map. cs_sportscentre is too long a name to use. T spawn CT spawn Will get an overview soon, the roof and stadium part causes havoc with taking an overview screenshot so will probably have to manually paint most of it. TheOnlyDoubleF, Drakeee, ⌐■_■ and 29 others 32 Quote
SirK Posted June 26, 2014 Report Posted June 26, 2014 (edited) That looks sick dude! I like the idea of having "bomb-site-hostages". Because I hated the tiny hostage spawns in maps like Office and Assault. Edited June 26, 2014 by SirK Quote
Pampers Posted June 26, 2014 Report Posted June 26, 2014 very nice, but the scale on some of those textures are huge Quote
El_Exodus Posted June 26, 2014 Report Posted June 26, 2014 Definitely nice looking. Altough i'm not really a fan of cs maps. What about cs_stadium or cs_dome as mapname? Quote
Skybex Posted June 26, 2014 Author Report Posted June 26, 2014 Thanks for the comments guys. @Pampers. Where exactly do you feel the textures are overscaled? Nothing looks off to me. @El_Exodus. Stadium was the first name I went for, but since its not really a stadium I changed it. Will probably return to that name though as although its not entirely accurate, its far better than cs_sportscentre Quote
text_fish Posted June 26, 2014 Report Posted June 26, 2014 Looking good! How about: cs_ring cs_athlete cs_arena cs_oval I think as there's already a famous de_stadium it would be best avoided. It wouldn't harm to go more abstract if you can't find a good literal one -- something like cs_strife for example. Re: Overview, a quicker way than manual painting would be to take one overview screenshot with props, details etc. turned on and one without. Then put the image with full props/details in a layer above the empty one and apply the eraser tool liberally to any areas with too many ceiling details to reveal the simpler image below. Quote
Pampers Posted June 26, 2014 Report Posted June 26, 2014 @Pampers. Where exactly do you feel the textures are overscaled? Nothing looks off to me. mostly the huge tiles everywhere Quote
text_fish Posted June 26, 2014 Report Posted June 26, 2014 The grouting does seem quite thick now you mention it. Quote
Skybex Posted June 26, 2014 Author Report Posted June 26, 2014 Might be the grout as text_fish mentions as the tile textures are the same size as most of the stock ones. Is it just the black and white tiles that look off or do the pool ones also look off? I will reduce the grout thickness on them as a test and post comparison shots Quote
UnknownPredator Posted June 26, 2014 Report Posted June 26, 2014 Looks really good, Loving the colors in the first pic! cs_court? Quote
General Vivi Posted June 27, 2014 Report Posted June 27, 2014 Looking nice!Will you guys playtest this on the mapcore server at some point? Quote
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