FMPONE Posted July 30, 2014 Report Posted July 30, 2014 That's really inspirational man! Only super obvious crit for me is the slight blue tint to the line in the middle of the street, I'd rather it were desaturated. Could use some other debris in the streets as well, I know it's WIP, but you gottttttta add a sick futuristic lambo! Minos 1 Quote
Minos Posted July 30, 2014 Author Report Posted July 30, 2014 Thanks guys I dont know why but I could totally imagine kicking some hyperion asses on that map. Looks really good so far. Is it going to be a full level?^^ I wish I could make a full level, but working on urban scenes is waaay too much work You can tell I totally underestimated the amount of work by my original blockout (this is still what I'm intending for the final level composition-wise): That's really inspirational man! Only super obvious crit for me is the slight blue tint to the line in the middle of the street, I'd rather it were desaturated. Could use some other debris in the streets as well, I know it's WIP, but you gottttttta add a sick futuristic lambo! Yeah I'm still unsure about what do with the sidewalks/streets. I spent way too much time sculpting these modular pieces so I really want to use them, but I think they are restricting me way too much. I also feel they should be cleaner and more scifi now, maybe with holographic crossing signs and shit like that. My latest thought is to model the entire streets and sidewalks in Max and break them up into smaller pieces for lightmaps, this way I have more freedom to add the variations I want. But I have a soft deadline for this in about 2 or 3 weeks (visa renewal coming up ) so I'll have to prioritize things as I go. I might still keep working on the scene after the soft deadline, I'll see Here's a quick list of stuff that I still plan to make: - 4 unique storefronts - 1 hero building for the corner - Some backdrop buildings (already made a nice trimsheet for these) - 2 or 3 modular building sets - Shop signs, banners, LED displays etc - Small props such as awnings, trash cans, vending machines and what not (will keep these super simple) - Road work Evert, Jord, Sjonsson and 2 others 5 Quote
Steppenwolf Posted July 30, 2014 Report Posted July 30, 2014 Looks awesome man. I think you should go back more closely to your first blockout screenshot. That kinda works as a small park and also has a better composition. You can get away without making cars or anything to bring the streets to life. Maybe put concrete instead of asphalt. That would save you a lot of work. Minos 1 Quote
FMPONE Posted July 30, 2014 Report Posted July 30, 2014 Thanks guys I dont know why but I could totally imagine kicking some hyperion asses on that map. Looks really good so far. Is it going to be a full level?^^ I wish I could make a full level, but working on urban scenes is waaay too much work You can tell I totally underestimated the amount of work by my original blockout (this is still what I'm intending for the final level composition-wise): That's really inspirational man! Only super obvious crit for me is the slight blue tint to the line in the middle of the street, I'd rather it were desaturated. Could use some other debris in the streets as well, I know it's WIP, but you gottttttta add a sick futuristic lambo! Yeah I'm still unsure about what do with the sidewalks/streets. I spent way too much time sculpting these modular pieces so I really want to use them, but I think they are restricting me way too much. I also feel they should be cleaner and more scifi now, maybe with holographic crossing signs and shit like that. My latest thought is to model the entire streets and sidewalks in Max and break them up into smaller pieces for lightmaps, this way I have more freedom to add the variations I want. But I have a soft deadline for this in about 2 or 3 weeks (visa renewal coming up ) so I'll have to prioritize things as I go. I might still keep working on the scene after the soft deadline, I'll see Here's a quick list of stuff that I still plan to make: - 4 unique storefronts - 1 hero building for the corner - Some backdrop buildings (already made a nice trimsheet for these) - 2 or 3 modular building sets - Shop signs, banners, LED displays etc - Small props such as awnings, trash cans, vending machines and what not (will keep these super simple) - Road work As epic as this is, I agree with Steppen, the intimate, darker style in your first screenshots was probably cooler than these epics in terms of what they're doing. Add some rainy vibes to those first shots and dial back the focus, and I think stuff will pop big time Minos 1 Quote
Minos Posted July 30, 2014 Author Report Posted July 30, 2014 Looks awesome man. I think you should go back more closely to your first blockout screenshot. That kinda works as a small park and also has a better composition. You can get away without making cars or anything to bring the streets to life. Maybe put concrete instead of asphalt. That would save you a lot of work. This is a fucking great idea I'll research some way to add rain in Unreal 4, if it's easy I'll totally do it Quote
Minos Posted August 1, 2014 Author Report Posted August 1, 2014 Testing out the new Distance Field AO, getting pretty close to where I want mood-wise with this scene! I'm in love with this new AO, it's perfect for what I want and looks waaay beter than lightmaps. Epic did a kickass job with this, this shit is amazine Jord, Pampers, cashed and 9 others 12 Quote
FMPONE Posted August 1, 2014 Report Posted August 1, 2014 That looks nice edit: I did some photochopping, since I was having a hard time putting into words what was bothering me about the scene. I think adding some rain-based reflectivity to the streets and tweaking the contrast as well as the background would go a long way. http://i.imgur.com/QJqM5d4.jpg Minos and El Moroes 2 Quote
Insane Posted August 1, 2014 Report Posted August 1, 2014 That looks lovely. It might be nice to have more lights on in the foreground buildings, though, or maybe a bit more of that neon. My eye keeps getting drawn to the lights on the high-rise buildings in the background. Minos 1 Quote
PogoP Posted August 2, 2014 Report Posted August 2, 2014 Minos, I wonder if it'd look better if the road was a bit darker? In general the scene is very mid-grey. The reflections might look even cooler on a dark surface! Minos 1 Quote
Minos Posted August 4, 2014 Author Report Posted August 4, 2014 Update time The main street is pretty much done architecture wise (still need lots of props) and it will be more of a commercial area. I also blocked out two other small areas (which I'll work on next): a small backalley filled with small shops and a corporate plaza (which part of can be seen at the end of this picture). Thanks a lot for the feedback so far guys, some great ideas coming from this thread aaand fixed my parallax shader to support emissive on the background layer only, looks much better now ⌐■_■, knj, Jord and 17 others 20 Quote
PogoP Posted August 4, 2014 Report Posted August 4, 2014 That looks great man, it's really coming along. The darker road looks cool. Maybe experiment with getting some decals on it at some point, some road markings etc. Lovely stuff man! FMPONE and Minos 2 Quote
-HP- Posted August 4, 2014 Report Posted August 4, 2014 YES! Love the first shit, love how you're doing some lighting and atmospherics ahead of time, those really help selling the scene. Gotta love those parallax windows man, you have to do a flythrough video when you're done. Minos 1 Quote
cashed Posted August 5, 2014 Report Posted August 5, 2014 hot damn that emissive is sexy Minos 1 Quote
Mazy Posted August 5, 2014 Report Posted August 5, 2014 Absolutely gorgeous Minos~~~fpfp I guess this goes a bit under the store front stuff as well, but getting some more building signs ala the Mapcore one in as well could make it pop even more. Oh and plants/tree? I guess that lone bush that's just sitting there is a test of some sort? Minos 1 Quote
Jord Posted August 5, 2014 Report Posted August 5, 2014 Loving this so much. Reminds me a bit of Remember Me's style and that had some stunning art. When you're finished or whenever you get the time I'd love to see a break down of your modular parts if you don't mind? It's something I'm trying to improve on and I was attempting to make a city scene a while ago but as you found I struggled with the creeping scope of the sheer scale of a city -HP- 1 Quote
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