Sjonsson Posted June 11, 2014 Report Share Posted June 11, 2014 (edited) Heya everyone! Finally I have enough flesh on the bones to make a post about my entry map for the Chivalry: Medieval Warfare going on, I'm not sure I will make it to the deadline but I will finish it up anyway. Needless to say, the art is faaaaar from anything representative. Currently the maps has three objectives: 1. Bring the ramps to the stables to get leverage and siege the castle walls. 2. Destroy the gate mechanics to open the gates. (Like cutting down counterweights or so.) 3. Kill the king! From the start I wanted more objectives but due to lack of time I cut it down to these three. Here are some pics of the map!OVERVIEW TOP DOWN CASTLE ENTRANCE CASTLE ENTRANCE HALL (Second Floor)On the left hand side of the picture there is an entrance from outside the walls. The room in the middle of the picture leads to a room with ladders from which the Agatha team will descend in the Kill the King objective. The balcony facing the throne room will be a good spot for archers once the king is to be slain. SOUTH CASTLE GARDEN (Agatha Spawn #1) NORTH CASTLE GARDEN (Agatha Spawn #2) THRONE ROOM The water that can be seen in this room will kill players who fall down in them, this encourages the players to shove down eachother. This room will also be overhauled to fill the floor with more obstacles to avoid the open space in the middle. More screenshots and stuff are coming soon, just need to make it playable first and get some testing going! Feel free to make any comment you like, I will happily listen! Cheers! Edited June 11, 2014 by Sjonsson LATTEH, mr.P, ⌐■_■ and 3 others 6 Quote Link to comment Share on other sites More sharing options...
LATTEH Posted June 11, 2014 Report Share Posted June 11, 2014 Awesome! Im gonna keep watching this. (no pressure) Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 12, 2014 Author Report Share Posted June 12, 2014 Glad you like it! I could use some extra pressure ;D Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 17, 2014 Author Report Share Posted June 17, 2014 Currently I am very close to wrapping up all the needed objectives to actually play the map. My goal is to haste it out on the steam workshop and get testing and iteration going as soon as possible, about two weeks left only. I think I will make it! OVERVIEW TOPDOWN- Added a new path (yellow), added new entrance to the castle on the second floor in order to remove chokepoint pressure on the first entrance (second floor). - Added the Drawbridge at the main entrance of the Castle. Castle and Graveyard Entrance CASTLE ENTRANCE HALL (Second Floor) Throne Room - Added a secondary platform to make the throne room more interesting. will2k and LATTEH 2 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 25, 2014 Author Report Share Posted June 25, 2014 It seems like my map will not be eligable for the contest because bots won't work with my map. Why? Because bots can't drop from height or jump unless the obstacles are really low and I don't think I can get around this with my map. Dammit! Quote Link to comment Share on other sites More sharing options...
LATTEH Posted June 25, 2014 Report Share Posted June 25, 2014 (edited) It seems like my map will not be eligable for the contest because bots won't work with my map. Why? Because bots can't drop from height or jump unless the obstacles are really low and I don't think I can get around this with my map. Dammit!Did you try just using pathnodes instead of pylons in that area? because i know Tornbanner had a drop height (players height) for a spawn in hillside and battlegrounds. Edited June 25, 2014 by LATTEH Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 25, 2014 Author Report Share Posted June 25, 2014 Hmm, I did try that but maybe I got it wrong somehow. All they did was going to the ledge and shuffle around. Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 27, 2014 Author Report Share Posted June 27, 2014 Did some work on the interior! TheOnlyDoubleF, will2k, FMPONE and 2 others 5 Quote Link to comment Share on other sites More sharing options...
Vilham Posted June 27, 2014 Report Share Posted June 27, 2014 For Agatha!!!!! LATTEH and Sjonsson 2 Quote Link to comment Share on other sites More sharing options...
LATTEH Posted June 27, 2014 Report Share Posted June 27, 2014 Awesome! This is shaping up! Sjonsson 1 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 30, 2014 Author Report Share Posted June 30, 2014 (edited) Here is the version of the map I handed in on the deadline, I will continue and work on it when/if I get some feedback rolling. I wouldn't stretch as long to say its a final version, still a lot of things I want to do but then again, that's one of the problems I have, never being content with my stuff. Therefore, I'm really happy I handed it in! Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=276444730 I hope you like it! Edited June 30, 2014 by Sjonsson Setin, dux, TheOnlyDoubleF and 4 others 7 Quote Link to comment Share on other sites More sharing options...
LATTEH Posted June 30, 2014 Report Share Posted June 30, 2014 Looks awesome! Good Luck! Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted June 30, 2014 Author Report Share Posted June 30, 2014 Thanks! You too mate, see you on the finishline, aye? LATTEH 1 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted July 6, 2014 Author Report Share Posted July 6, 2014 (edited) My map made it to the Chivalry's Steam frontpage! Wohoo! Also I did some changes: - Added various sounds to the map. - Added a second entrance to the drawbridge room since it favored the Agatha team too much. Edited July 6, 2014 by Sjonsson LATTEH and Pampers 2 Quote Link to comment Share on other sites More sharing options...
Sjonsson Posted December 16, 2014 Author Report Share Posted December 16, 2014 The development for this map along with the thread have been dead for quite a long time. Some five days ago this happend: And now I have decided to wrap it up and make it playable! Stay tuned! Sprony and LATTEH 2 Quote Link to comment Share on other sites More sharing options...
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