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DM - Untitled Space level


Lee3dee

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Your probably all wondering, what happened to the Unreal office level i was working on. Well i got inspired on the plane while we waited for our bags from Useless Airways. Started drawing and came up with something more creative.

This is 1 of 4 locations in the level. They will all be located on pieces of rock debris. Rachel's Diner is 70% complete with textures needed to be fine-tuned and objects smoothed. Total poly count for rachel's is 13000 including the piece of rock. Next i need to add some walkways and spaceships. I thought I would use Epic's spaceships as the vehicles scattered around the level. Make them swoop around the area, showing a busy town. I was thinking of making 1 or 2 ships playable, to get from one place to another quickly, maybe in a hidden area, but we'll see ;).

The two drunks are characters from the game, that I repositioned as is the bartender too. Need to add particles to the rocket engine, food machine and dripping waste from the pipes. But all that is sugar coating later.

Concept

rachels_concept01.jpg

Screenshots

rachel_01.jpg

rachel_02.jpg

rachel_03.jpg

rachel_04.jpg

rachel_05.jpg

Open to Suggestions, comments, ideas :D

edit: oh, Pete's Garage is in the modeling stages, be posting concept and screens soon :D

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fun concept, tho how far done are you ? you need stuff in the skybox, a sun, meteors, milkyways, galaxies whatever but something + if possible a light source in the skybox + you could have little rocks of debris floating around your main rocks and on top of them

indoor I dont see a lot of lamps or so either and I would add more vertices on some spot to get better vertex light

and I cant see if you already have but you can vertexpaint a sand texture on top of the rock

you can also add small lamps around the building and on the bottom of the rock to lit the place up or youll end up with too much black

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You have a cool start, now you need to take it a step further. The rock is just totally uninteresting, as is the rest of the enviroment, which is my main concern. The inside looks cool, i love that player model standing by the foodomatic, i like the concept. The outside though it just a plain rock. Also, i agree with Hourences. Make it more interesting.

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small update:

Added debris around the rocket area, a few boxes. Removed the table at the back and added a karaoke setup with banner. Tomorow, add lights around the rocket, improve lighting setup and add the parked ships area.

rachel_06.jpg

rachel_07.jpg

rachel_08.jpg

rachel_09.jpg

for some reason, when I create a texture in photoshop and then export it using the DDS plugin by nvidia, im not getting any alphas even at DXT5. Anyone have any experience using dds files and alpha maps?

dds.jpg

More updates tomorow :D

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