Lee3dee Posted January 20, 2005 Report Share Posted January 20, 2005 Your probably all wondering, what happened to the Unreal office level i was working on. Well i got inspired on the plane while we waited for our bags from Useless Airways. Started drawing and came up with something more creative. This is 1 of 4 locations in the level. They will all be located on pieces of rock debris. Rachel's Diner is 70% complete with textures needed to be fine-tuned and objects smoothed. Total poly count for rachel's is 13000 including the piece of rock. Next i need to add some walkways and spaceships. I thought I would use Epic's spaceships as the vehicles scattered around the level. Make them swoop around the area, showing a busy town. I was thinking of making 1 or 2 ships playable, to get from one place to another quickly, maybe in a hidden area, but we'll see . The two drunks are characters from the game, that I repositioned as is the bartender too. Need to add particles to the rocket engine, food machine and dripping waste from the pipes. But all that is sugar coating later. Concept Screenshots Open to Suggestions, comments, ideas edit: oh, Pete's Garage is in the modeling stages, be posting concept and screens soon Quote Link to comment Share on other sites More sharing options...
ReNo Posted January 20, 2005 Report Share Posted January 20, 2005 I love it, great theme My main concern would be about playability - if the gameplay takes place on 4 seperated asteroid type things, how do players get between locations and are there enough routes to make it play well? Quote Link to comment Share on other sites More sharing options...
Lee3dee Posted January 20, 2005 Author Report Share Posted January 20, 2005 I was thinking hoping across pieces of rock, or some broken ships as bridges. I have a few ideas kicking around but, thats why im posting now, to share ideas Quote Link to comment Share on other sites More sharing options...
Evert Posted January 20, 2005 Report Share Posted January 20, 2005 Looks awesome. Quote Link to comment Share on other sites More sharing options...
Doofus Posted January 21, 2005 Report Share Posted January 21, 2005 I like it very much. The map and the concept. Quote Link to comment Share on other sites More sharing options...
Mazy Posted January 21, 2005 Report Share Posted January 21, 2005 awesome style, the lighting is a bit bland though Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted January 21, 2005 Report Share Posted January 21, 2005 Cool stuff the texture on the outside of the rocket/diner is a little bit blurry though. Oh, and what about adding a big red arrow sign next to the building ? Quote Link to comment Share on other sites More sharing options...
Angel_Mapper Posted January 21, 2005 Report Share Posted January 21, 2005 Woot, a map named after me! Nice concept, I like the cartoonish style. Quote Link to comment Share on other sites More sharing options...
Hourences Posted January 21, 2005 Report Share Posted January 21, 2005 fun concept, tho how far done are you ? you need stuff in the skybox, a sun, meteors, milkyways, galaxies whatever but something + if possible a light source in the skybox + you could have little rocks of debris floating around your main rocks and on top of them indoor I dont see a lot of lamps or so either and I would add more vertices on some spot to get better vertex light and I cant see if you already have but you can vertexpaint a sand texture on top of the rock you can also add small lamps around the building and on the bottom of the rock to lit the place up or youll end up with too much black Quote Link to comment Share on other sites More sharing options...
von*ferret Posted January 21, 2005 Report Share Posted January 21, 2005 hahaha I love the wacky theme. Keep it going. Quote Link to comment Share on other sites More sharing options...
KidDynamite Posted January 21, 2005 Report Share Posted January 21, 2005 As said, i as well love the theme great job Quote Link to comment Share on other sites More sharing options...
RA7 Posted January 21, 2005 Report Share Posted January 21, 2005 LOL map to meh... GJ..:-) Quote Link to comment Share on other sites More sharing options...
DaanO Posted January 22, 2005 Report Share Posted January 22, 2005 You have a cool start, now you need to take it a step further. The rock is just totally uninteresting, as is the rest of the enviroment, which is my main concern. The inside looks cool, i love that player model standing by the foodomatic, i like the concept. The outside though it just a plain rock. Also, i agree with Hourences. Make it more interesting. Quote Link to comment Share on other sites More sharing options...
mike-0 Posted January 22, 2005 Report Share Posted January 22, 2005 ive been seeing some wack ass ut maps lately this one looks SOOOOOO much better than that office. gj Quote Link to comment Share on other sites More sharing options...
Lee3dee Posted January 22, 2005 Author Report Share Posted January 22, 2005 small update: Added debris around the rocket area, a few boxes. Removed the table at the back and added a karaoke setup with banner. Tomorow, add lights around the rocket, improve lighting setup and add the parked ships area. for some reason, when I create a texture in photoshop and then export it using the DDS plugin by nvidia, im not getting any alphas even at DXT5. Anyone have any experience using dds files and alpha maps? More updates tomorow Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.