Mapham Posted June 6, 2014 Report Share Posted June 6, 2014 I have tried that texture with different brush widths, but still bullets go through. Quote Link to comment Share on other sites More sharing options...
leplubodeslapin Posted June 6, 2014 Report Share Posted June 6, 2014 Ok. Good luck then ! FMPONE, will2k, Squad and 5 others 8 Quote Link to comment Share on other sites More sharing options...
Puddy Posted June 6, 2014 Report Share Posted June 6, 2014 'RZL, FMPONE and leplubodeslapin 3 Quote Link to comment Share on other sites More sharing options...
JeanPaul Posted June 6, 2014 Report Share Posted June 6, 2014 Tie it to a func_detail? FMPONE 1 Quote Link to comment Share on other sites More sharing options...
Squad Posted June 6, 2014 Report Share Posted June 6, 2014 Make sure to cover all sides of the brush with the Block Bullets tool texture. Seldoon182 and FMPONE 2 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted June 7, 2014 Report Share Posted June 7, 2014 Quote Link to comment Share on other sites More sharing options...
will2k Posted June 8, 2014 Report Share Posted June 8, 2014 keeping the brush as a world brush won't block bullets; it will also severely affect your visleaves as "blockbullets" texture does cut visleaves when applied to a regular world brush. You need to turn your brush (fully textured in toolsblockbullets) into a func_brush and set the solidity to "always solid". Make sure the thickness of your brush is no less than 4 units otherwise the brush becomes spammable like any other thin brush/wall in Source engine. Ideally, it should be between 4 and 8 units depending on where you are placing it. Lastly, a friendly advice without trying to sound like an elitist: it's great you're trying to learn and advance your skills and everyone encourages you to pursue more but frankly, most of your questions are easy searches that do not require a new thread on their own. Read as many tutorials as you can then search Google, mapcore, interlopers, Gamebanana, steamcommunity for similar past threads/topics and finally do a lot of trial/error experimentation in your editor. If after all these, you still can't find an answer, then resort to starting a new help thread. Hope this helps and good luck in your endeavours. FMPONE, catfood, Jonny Phive and 4 others 7 Quote Link to comment Share on other sites More sharing options...
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