spence Posted June 26, 2014 Report Posted June 26, 2014 Love the site marking at A, that's brilliant! FMPONE 1 Quote
FMPONE Posted July 6, 2014 Author Report Posted July 6, 2014 been trying to consolidate the areas i've worked on, custom textures, a couple custom models from Ted. Almost all placeholders replaced now, probably created something like 40 textures, mostly small stuff. gonna move on to the new areas now. thanks for the feedback so far guys, and keep it coming also gotta give credit to Warby who hooked me up with a cool paintover of A to help improve it~ will2k, 'RZL, AlexM and 28 others 31 Quote
dux Posted July 6, 2014 Report Posted July 6, 2014 (edited) Fuck you shawn. Edited July 6, 2014 by dux FMPONE, LATTEH and Vilham 3 Quote
FMPONE Posted July 6, 2014 Author Report Posted July 6, 2014 Fuck you shawn. WHISKEY and cashed 2 Quote
Minos Posted July 6, 2014 Report Posted July 6, 2014 Looks killer dude! One small crit: the brick wall looks very dirty compared to the rest of the environment, maybe a clean glossy paint would look better imo: El Moroes, FMPONE and penE 3 Quote
DrywallDreams Posted July 6, 2014 Report Posted July 6, 2014 Looks killer dude! One small crit: the brick wall looks very dirty compared to the rest of the environment, maybe a clean glossy paint would look better imo: Alternatively, I would dirty the place up a bit. I feel like everything is too white and the transition outside is a little jarring (especially that floor, is that temporary?). FMPONE 1 Quote
text_fish Posted July 6, 2014 Report Posted July 6, 2014 Crikey that's hot. Personally I think the dirty brick provides really nice contrast with the clean bits. Maybe you could scatter a few fallen leaf decals in the outside bits but that's as far as I'd go re: dirtying. This is the fanciest greenhouse I've ever seen, they must be working on some super high-end top secret government shit behind closed doors! What did you end up doing with the other side of the old crates in A? FMPONE 1 Quote
Spherix Posted July 6, 2014 Report Posted July 6, 2014 Those metal beams on the ceiling look heavy duty and needed for support, it makes no sense to me to then cut a ton of holes in them so pipes can run through. I had to find something to complain about, top notch stuff FMPONE 1 Quote
Vilham Posted July 6, 2014 Report Posted July 6, 2014 Fume cupboards definately look better in A. FMPONE 1 Quote
nitro Posted July 6, 2014 Report Posted July 6, 2014 Amazing attention to detail, Season is starting to really come out of it's shell. FMPONE 1 Quote
AyzOn Posted July 6, 2014 Report Posted July 6, 2014 Wow, that is damn sexy. Wouldnt mind living there.^^ nitro and FMPONE 2 Quote
holiestcows Posted July 6, 2014 Report Posted July 6, 2014 The map is coming along nice FMPone. FMPONE 1 Quote
The Horse Strangler Posted July 6, 2014 Report Posted July 6, 2014 SO CLEAN, SO SMOOTH! FMPONE 1 Quote
Scuba Posted July 7, 2014 Report Posted July 7, 2014 This looks great man. In response to the dirty bricks comment, I've seen plenty of office spaces that look similar to this, so I don't see this being much of an issue. Alternatively, what I do notice, being an HVAC Design Engineer myself, those red pipes that appear to be fire sprinkler pipes are going right through what appears to be structural beams. This almost never happens as the structural beams are too important. I know this is a "realism" comment that doesn't factor in too much to a "fake" game, but just something I noticed as someone who works in the construction field. It also looks like a handful of pipes just end into a structural beam, which doesn't make a whole lot of sense, I would elbow them into the wall so they appear to be going somewhere else. Anyways, shit looks good man. ⌐■_■, Squad, The Horse Strangler and 4 others 7 Quote
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