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I saw some feedback from players like Steel that came in pretty late in the development cycle. How do you manage such late input: incorporate it into the first finished public version or do you keep it in mind and incorporate it into the map during the first big update after you got all the other public data?

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I saw some feedback from players like Steel that came in pretty late in the development cycle. How do you manage such late input: incorporate it into the first finished public version or do you keep it in mind and incorporate it into the map during the first big update after you got all the other public data?

I cut some things he said were a bit much, and otherwise I plan on testing a lot since he seemed to think the map would need to be play tested and I don't disagree 

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I cut some things he said were a bit much, and otherwise I plan on testing a lot since he seemed to think the map would need to be play tested and I don't disagree 

It's a shame that you couldn't get the completed map on time for the operation. The GreyBox map played very well already when I 5v5'd it with some friends. Anywho, If you were to give the map completion a percentage what would it be?

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Santorini is looking great!, I wasn't sure about the layout during greybox but it's looking awesome now. The new video with launders and thee esteemed drywalldreams looked awesome!

What happened to the the season build with the reduced rotates, reddit thread about santorini reminded me, is that still happening?
 

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What happened to the the season build with the reduced rotates, reddit thread about santorini reminded me, is that still happening?
 

I'm not sure what is going to happen with Season moving forward. If anything.

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Do you have any idea of when you're going to have it fully textured & published on workshop? Can't wait to play it.

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Bugs in de_santorini that I found:

- Many trees are non-solid for nades when they could be used for pop flashes and such. Most prominent example are the two trees on A Catwalk.
- You can molly A Cat from the underground area below

also

http://puu.sh/l8qME/40deada688.jpg literally
http://puu.sh/l8qO0/01963868c6.jpg unplayable
http://puu.sh/l8qP4/fb7a98d77d.jpg map

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Bugs in de_santorini that I found:

- Many trees are non-solid for nades when they could be used for pop flashes and such. Most prominent example are the two trees on A Catwalk.
- You can molly A Cat from the underground area below

also

http://puu.sh/l8qME/40deada688.jpg literally
http://puu.sh/l8qO0/01963868c6.jpg unplayable
http://puu.sh/l8qP4/fb7a98d77d.jpg map

I freaking hate you guys.

 

jk

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I thought the layout was a bit too open- everything connected to everything. It suffers a similar issue to bourg - not enough deadspace between gameplay areas to stop crazy fast flanks.

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