Jump to content

What I'm Working On


FMPONE

Recommended Posts

I think the left hand site is a little too  open for a retake/defuse

 

STjf0Tq.jpg

 

Early days obviously ;)

 

Retaking this bombsite is easy, that's true. That's intentional though, the B bombsite is easier to take for Terrorists and easier to retake for CT's, the A bombsite is harder to take for Terrorists and harder for CT's to retake. 

Link to comment
Share on other sites

 

 

 

Next project is based in Santorini, Greece.

 

santorini-island-day-trip-in-heraklion-1

 

Layout is here if you'd like to try it out:

 
There's also another project that will remain hush hush for now :)

 

 

Cool, I've just been there in October. Let me know if you need somebody to tell you that the level's alleys are still too wide and there are not enough stairs and donkeys to match the real Santorini experience. ;)

 

 

How about, did you take any high resolution photographs? ;p

 

 

I did! But most of them have my ugly mug on display so I'm afraid they won't be of much help :(

Link to comment
Share on other sites

There are plenty of great photographs of Santorini on the internet, sure.
But if you need some more inspiration, I recommend you check out "Art Of Motion Santorini" on youtube.
There are annual free runner championships and those guys do run across the roof tops, etc. a lot so you can find great close ups of the architecture in those videos.

 

Here is a great example:

https://www.youtube.com/watch?v=1gDmE8bTfVg

 

 

Link to comment
Share on other sites

  • 4 weeks later...

OK! Here are the first screenshots of DE_SANTORINI. 

 

ktsfq26.jpgV2QeRIe.jpg

fI4Bb0n.jpg8Q8CX2K.jpgQWRfAxH.jpgu5MNVY5.jpgd9Ec8fD.jpg

 

For this level, I'm trying to purely map "tones", until I'm ready to add in actual textures. The tones allow me to control for contrast without being overwhelmed by the need to balance specific colors within a scene. This also allows me to understand the types of props I need in an area without being biased by color preferences beforehand. This means I'm building a lot of geometry in place of meshes, for the time being, and the meshes will be added later by a talented artist named Dimitri, recommended by none other than Kikette :)

 

Remember -- if you want to see how the map layout plays, you can do so right now: 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...