Vilham Posted January 2, 2015 Report Share Posted January 2, 2015 DonkeyStrike:Source confirmed. Quote Link to comment Share on other sites More sharing options...
Vaya Posted January 2, 2015 Report Share Posted January 2, 2015 I think the left hand site is a little too open for a retake/defuse Early days obviously Quote Link to comment Share on other sites More sharing options...
Vinneri Posted January 2, 2015 Report Share Posted January 2, 2015 This topic needs new name -2015 Also are you aware of little balance idea that /r/globaloffensive made to de_cache? http://www.reddit.com/r/GlobalOffensive/comments/2r1v2d/a_way_to_make_de_cache_a_little_less_ctsided/ TheOnlyDoubleF 1 Quote Link to comment Share on other sites More sharing options...
FMPONE Posted January 2, 2015 Author Report Share Posted January 2, 2015 I think the left hand site is a little too open for a retake/defuse Early days obviously Retaking this bombsite is easy, that's true. That's intentional though, the B bombsite is easier to take for Terrorists and easier to retake for CT's, the A bombsite is harder to take for Terrorists and harder for CT's to retake. Vaya 1 Quote Link to comment Share on other sites More sharing options...
FrieChamp Posted January 4, 2015 Report Share Posted January 4, 2015 Next project is based in Santorini, Greece. Layout is here if you'd like to try it out: https://drive.google.com/file/d/0B77iMtjNnAxPdHdCSWI4RmxuMzQ/view?usp=sharing There's also another project that will remain hush hush for now Cool, I've just been there in October. Let me know if you need somebody to tell you that the level's alleys are still too wide and there are not enough stairs and donkeys to match the real Santorini experience. How about, did you take any high resolution photographs? ;p I did! But most of them have my ugly mug on display so I'm afraid they won't be of much help Quote Link to comment Share on other sites More sharing options...
Mvllsk Posted January 4, 2015 Report Share Posted January 4, 2015 There are plenty of great photographs of Santorini on the internet, sure. But if you need some more inspiration, I recommend you check out "Art Of Motion Santorini" on youtube. There are annual free runner championships and those guys do run across the roof tops, etc. a lot so you can find great close ups of the architecture in those videos. Here is a great example:https://www.youtube.com/watch?v=1gDmE8bTfVg FMPONE and Squad 2 Quote Link to comment Share on other sites More sharing options...
xakersas Posted January 5, 2015 Report Share Posted January 5, 2015 (edited) I think the left hand site is a little too open for a retake/defuse Early days obviously I can help you with any translations to Greek you may need! add me on my steam(preferrably)/skype if you need my help Edited January 5, 2015 by xakersas FMPONE 1 Quote Link to comment Share on other sites More sharing options...
soultron Posted January 5, 2015 Report Share Posted January 5, 2015 FMPONE is working on HL3, you heard it here first. clankill3r and ESToomere 2 Quote Link to comment Share on other sites More sharing options...
D3ads Posted January 5, 2015 Report Share Posted January 5, 2015 FMPONE is working on HL3, you heard it here first. Thrik, there's another troll here! Quote Link to comment Share on other sites More sharing options...
soultron Posted January 5, 2015 Report Share Posted January 5, 2015 FMPONE is working on HL3, you heard it here first. Thrik, there's another troll here! It's all I could add since I'm still at work and can't go in-game to check the layout. :'U Quote Link to comment Share on other sites More sharing options...
FMPONE Posted January 29, 2015 Author Report Share Posted January 29, 2015 OK! Here are the first screenshots of DE_SANTORINI. For this level, I'm trying to purely map "tones", until I'm ready to add in actual textures. The tones allow me to control for contrast without being overwhelmed by the need to balance specific colors within a scene. This also allows me to understand the types of props I need in an area without being biased by color preferences beforehand. This means I'm building a lot of geometry in place of meshes, for the time being, and the meshes will be added later by a talented artist named Dimitri, recommended by none other than Kikette Remember -- if you want to see how the map layout plays, you can do so right now: https://drive.google.com/file/d/0B77iMtjNnAxPa1lPeVhDUTJWbXM/view?usp=sharing Parkcityfan, Vaya, oxygencube and 28 others 31 Quote Link to comment Share on other sites More sharing options...
Vaya Posted January 29, 2015 Report Share Posted January 29, 2015 The .bsp you've just linked to, is that the one in the screenshots or the initial greybox? Quote Link to comment Share on other sites More sharing options...
FMPONE Posted January 29, 2015 Author Report Share Posted January 29, 2015 The .bsp you've just linked to, is that the one in the screenshots or the initial greybox? It's the initial greybox, the one I'm working on is in heavy construction so it isn't playable Quote Link to comment Share on other sites More sharing options...
Spherix Posted January 29, 2015 Report Share Posted January 29, 2015 Don't bother texturing. This is sexy. jackophant and FMPONE 2 Quote Link to comment Share on other sites More sharing options...
soultron Posted January 29, 2015 Report Share Posted January 29, 2015 Downloaded, I will try to find some time to check out the greybox today. FMPONE 1 Quote Link to comment Share on other sites More sharing options...
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