Jump to content
Mapham

Physic props without physics

Recommended Posts

There are models in hammer editor that can only be used as physic props, but there is model that I dont want to work as physic prop so how to disable the physics entirely for that prop?

Edited by Mapham

Share this post


Link to post
Share on other sites

I haven't done any Source work for years, but I remember there used to be a flag you could enable or disable in the object properties to disable physics... sorry I can't be of any more help, but I'm pretty sure it's possible.

Share this post


Link to post
Share on other sites

Check the model's properties in Hammer model viewer; many physics props are compiled with "allow static" flag and if this is the case, you can set this prop to prop_static.

 

If allow static is not there and the model is purely physics, then set the entity to prop_dynamic_override. The physics will be completely disabled (not just unmovable) and you would save a bit of engine resources since dynamic props are cheaper than physics.

Edited by will2k

Share this post


Link to post
Share on other sites

prop_dynamic_override or prop_dynamic_multiplayer and play with flags, i disable player col for small shit like cans and cones etc but keep 'em dynamic so they get affected by bullets and grenades, works pretty good...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

×
×
  • Create New...