Mapham Posted June 3, 2014 Report Posted June 3, 2014 (edited) There are models in hammer editor that can only be used as physic props, but there is model that I dont want to work as physic prop so how to disable the physics entirely for that prop? Edited June 3, 2014 by Mapham Quote
PogoP Posted June 3, 2014 Report Posted June 3, 2014 I haven't done any Source work for years, but I remember there used to be a flag you could enable or disable in the object properties to disable physics... sorry I can't be of any more help, but I'm pretty sure it's possible. Quote
spence Posted June 3, 2014 Report Posted June 3, 2014 Yep, there's a 'motion disabled' flag on prop_physics Quote
will2k Posted June 4, 2014 Report Posted June 4, 2014 (edited) Check the model's properties in Hammer model viewer; many physics props are compiled with "allow static" flag and if this is the case, you can set this prop to prop_static. If allow static is not there and the model is purely physics, then set the entity to prop_dynamic_override. The physics will be completely disabled (not just unmovable) and you would save a bit of engine resources since dynamic props are cheaper than physics. Edited June 4, 2014 by will2k Quote
mr.P Posted June 20, 2014 Report Posted June 20, 2014 prop_dynamic_override or prop_dynamic_multiplayer and play with flags, i disable player col for small shit like cans and cones etc but keep 'em dynamic so they get affected by bullets and grenades, works pretty good... Quote
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