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Posted (edited)

There are models in hammer editor that can only be used as physic props, but there is model that I dont want to work as physic prop so how to disable the physics entirely for that prop?

Edited by Mapham
Posted

I haven't done any Source work for years, but I remember there used to be a flag you could enable or disable in the object properties to disable physics... sorry I can't be of any more help, but I'm pretty sure it's possible.

Posted (edited)

Check the model's properties in Hammer model viewer; many physics props are compiled with "allow static" flag and if this is the case, you can set this prop to prop_static.

 

If allow static is not there and the model is purely physics, then set the entity to prop_dynamic_override. The physics will be completely disabled (not just unmovable) and you would save a bit of engine resources since dynamic props are cheaper than physics.

Edited by will2k
  • 3 weeks later...
Posted

prop_dynamic_override or prop_dynamic_multiplayer and play with flags, i disable player col for small shit like cans and cones etc but keep 'em dynamic so they get affected by bullets and grenades, works pretty good...

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