ZZZ Posted May 27, 2014 Report Posted May 27, 2014 (edited) broken Edited September 12, 2019 by 0kelvin mr.P, -HP-, will2k and 5 others 8 Quote
ZZZ Posted June 10, 2014 Author Report Posted June 10, 2014 (edited) Don't remember. Aproximately 1 ~ 3 months. I'm currently recycling these maps. PS: The theory that I've came up with has been proved false. I thought that I could control BSP cuts by having every surface tesselated by hand, but it turned out that doing that doesn't prevent the engine from creating bsp cuts where you didn't want to. Hell, no modern engine relies on BSP for rendering anymore. In UE1 they made every BSP triangle occlude everything, that's why HOMs happens everywhere in UE1 whereas they doesn't in id tech 3, because the latter doesn't occlude per triangle but per leaf node. Edited June 10, 2014 by 0kelvin Quote
ZZZ Posted June 13, 2014 Author Report Posted June 13, 2014 (edited) broken Edited September 12, 2019 by 0kelvin TheOnlyDoubleF, -HP- and will2k 3 Quote
ZZZ Posted June 18, 2014 Author Report Posted June 18, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
ZZZ Posted June 21, 2014 Author Report Posted June 21, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
ZZZ Posted June 26, 2014 Author Report Posted June 26, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
NecromatonDev Posted July 6, 2014 Report Posted July 6, 2014 don't forget to include plenty of shredders in the tight corridors Quote
ZZZ Posted July 6, 2014 Author Report Posted July 6, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
ZZZ Posted July 9, 2014 Author Report Posted July 9, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Nomad6 1 Quote
ZZZ Posted July 11, 2014 Author Report Posted July 11, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
AnimalKingdom Posted July 14, 2014 Report Posted July 14, 2014 Nice, i love the look of these! They kind of have that Amnesia type feel to them. Very unique. Quote
ZZZ Posted July 19, 2014 Author Report Posted July 19, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
ZZZ Posted August 2, 2014 Author Report Posted August 2, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
ZZZ Posted August 10, 2014 Author Report Posted August 10, 2014 (edited) broken Edited September 12, 2019 by 0kelvin Quote
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