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[Feature] Interview with Francois 'Furyo' Roughol, BioShock Infinite Lev...


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Having worked at Ubisoft, Crytek, and Irrational Games, Francois 'Furyo' Roughol is one of MapCore's most seasoned level designers whose skills go far beyond just making something look good. With a keen understanding of the theory and processes that bring a level to life, enjoy some insights as he discusses with SpronyvanJohnson his work on BioShock Infinite, Crysis 2, Assassin's Creed 2, Prince of Persia, and Day of Defeat. You're in for a treat!


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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      As always, free for non-commercial use with attribution. 
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