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Metro Redux


Sprony

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Deep Silver was keen to point out that Redux is not a simple 1080p port of the original games, but a "true director's cut", re-engineered for modern hardware. Both games will feature vastly improved visuals - particularly in the case of Metro 2033, which has aged since its 2010 release, the publisher admitted - with new gameplay features and content, and all of the original DLC.

 

Metro 2033 Redux has been rebuilt entirely using the newer and much improved Last Light engine, Deep Silver told CVG at the reveal event. This improves the game's tech overall, but also adds subtle gameplay details that were new to Last Light, such as the ability to wipe blood splatter from your visor.

 

The originally third-person cutscenes in the first game have been completely redone in a first-person view, bringing it in line with Last Light, and a number of levels have been extended with new sections to 'improve the flow' of the game, according to the publisher.

 

Deep Silver acknowledged that some fans of the slow, survival-focused pace of Metro 2033 were disappointed with the faster, action-oriented sequel. To remedy this, both games will be graced with two new play options: Survival, for those who liked the slower-paced survival style of Metro 2033, and Spartan, for those who welcomed the faster-paced action of Metro Last Light.

 

Playing Metro Last Light in Survival mode promises to deliver the style of play from the original. According to Deep Silver, this will mean re-tweaked gameplay, such as rebalanced weapons and ammo and slower reload times among other changes.

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They fixed the AI and stealth sections of the first, I'll buy it for the PS4 even though I own Last light on the PC already.

 

They apparently did. From their site:

 

With re-worked next-gen visuals, smooth 60FPS gameplay on console, as well as new and improved content and features, METRO REDUX is much more than a simple HD upgrade.

 

For the REDUX edition, Metro 2033 has been completely overhauled:

  • The original game has been rebuilt in the latest and greatest iteration of the 4A Engine, bringing all the graphical and gameplay improvements from Last Light to Metro 2033 Redux
  • Enjoy completely re-mastered visuals: advanced lighting, dynamic weather, more detailed characters with improved animation, more dynamic destruction and improved smoke, fire and particle effects
  • Experience radically improved gameplay: advanced enemy AI, improved combat and stealth mechanics, superior weapon handling and more responsive, intuitive controls plus signature features from Last Light such as the atmospheric ‘mask wipe’ mechanic, weapon customization, and silent kills and takedowns

Metro: Last Light Redux has also received a graphical facelift and gameplay improvements that carry across both titles, including new melee animations, and the fan-requested ‘Check Watch’ and ‘Check Inventory’ features. It also includes all previously released Season Pass add-on content – a further 10 hours of single-player gameplay. 

With METRO REDUX, players now have the choice to experience both Metro games the way they want with the introduction of two unique ‘Play Styles.’ Those who favoured the more survival horror oriented gameplay of Metro 2033 can play both campaigns in the ‘Survival’ Play Style, a fraught slow-burn fight for survival with limited resources, deadlier enemy AI, and slower reload speeds. Those who enjoyed the more action oriented gameplay of Metro: Last Light can try the ‘Spartan’ Play Style, providing Artyom with a powerful set of combat skills and more plentiful resources.

 

In addition, the legendary Ranger Mode returns to both games, providing the most immersive and challenging experience as the HUD is stripped away and hardcore rules apply.

Upon release, Metro 2033 Redux and Metro: Last Light Redux will each be available separately as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC a suggested $24.99 / €19.99 / £15.99.

 

Alongside the digital release, a boxed compilation containing both games, titled METRO REDUX will be available at retail for a suggested $49.99 / €39.99 / £34.99.

Metro 2033 Redux, Metro: Last Light Redux and the compilation Metro Redux are scheduled for release this Summer for Xbox One, PlayStation, and Windows PC.

Dedicated Linux and SteamOS versions will also release later this year.

 

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Meh, I don't see the point in "remaking" games that are less than ten years old.. Hell less than five years old. It'd be nice to play 2033 with the fixed stealth mechanics and new character models of LL but that's about it.. 

 

I'm more interested in a third Metro game... there's still so much to see in Moscow...

Edited by D3ads
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Meh, I don't see the point in "remaking" games that are less than ten years old.. Hell less than five years old. It'd be nice to play 2033 with the fixed stealth mechanics and new character models of LL but that's about it.. 

 

I'm more interested in a third Metro game... there's still so much to see in Moscow...

 

I see it becoming a trend for publishers to quickly polish some existing stuff and porting it to the new consoles for easy money. That being said, I really loved the first Metro visually but got frustrated with the AI and stealth mechanics. I bought LL in the latest Steam sale, played a bit and didn't pick it up again (not the game's fault). It looks like they are putting a lot of effort into this pack and if it fixes the first, I would love to play both on the PS4. The additions do sound really good especially the survival mode. 

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Agree with you d3ads; in this case I suppose they projected they can profit from the operation with much less effort than a totally new project. And while producing it they can polish their pipeline and next-gen tools and be more productive on the new project that I'm sure is gonna come next.

As per the AI subject, I dunno what's wrong with this game, but I'm unimpressed by anything that comes out. I'll consider we've got ourselves a next-gen when someone is gonna come out with something good in this field. To me this looks as the area where games should really improve and where it's gonna show, like it happened with physics.

Edited by blackdog
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I bought LL in the latest Steam sale, played a bit and didn't pick it up again (not the game's fault).

 

Hmmm, why not?

 

 

I don't know, I haven't really finished anything this year. I usually play game by game but now I got a lot of half finished games lying around. 

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It's scoring great reviews so far. Here's, for me, the most important bit:

 

The people and creatures that inhabit Metro 2033's dark tunnels and stations now benefit from improved AI routines and better animations (though, it has to be said, Last Light's animations remain superior).
 
This means the on/off stealth that plagued the first game - where everyone would instantly know where you were the second someone noticed you - has been replaced with Last Light's more granular system wherein you can find cover again should you be spotted, and even silence the person who saw you if you're quick enough. It's a much better fit for 2033's stealth-heavy, survival-focused campaign and improves the game immeasurably.

 

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