SuperDuperYeah Posted May 15, 2014 Report Posted May 15, 2014 (edited) *EDITED* Hello hello, I'm revamping a bit this post. I did some daily challenges (wake up early and work) when I was on "vacation" in Montreal and now back to the hard work in Vancouver. I made 17 posts on my blog and learned a bunch about UE4 (implemented camera bob system, climbing system, networking sprinting system, still working on that damn multiplayer door though. There's a link to my blog in my signature). So this is a page where I just post stuff that I do that I'm proud of and maybe... worth sharing (in my eyes... you get the idea haha). I hope you're all having a good time... and yeah that's it ! Edited July 20, 2014 by SuperDuperYeah Minos 1 Quote
SuperDuperYeah Posted May 15, 2014 Author Report Posted May 15, 2014 Sooo... First work post of my daily challenge. I'm a bit afraid that I'm going to flood the forum... maybe should I make the updates on my website and report here every... 4 days or so ? So yep decided to revisit a puzzle game that I was working on. The first area of the game needed a lot of rework (after playtest) and I thought that I would try a new twist on it. Now, the player can basically jump right into the core of the game if they want to (before I kind of forced a whole section on the player that wasn't really close to the core gameplay). I'll make sure the environment is interesting enough if people feel like sticking around to explore (which I wish they do tbh). So teh first two pics are the layouts and ideas for core scripting that I did this morning. I struggled a bit with the interior design of the second floor (AREA 4). I need to update the doc tomorrow with the correct layout that I found after fiddling around. I'll continue working on doc/layouts + whiteboxing tomorrow. AREA 1 Basically the player will see the room from inside the capsule Halo style when the level's going to start. That's the corridor leading to the final inspection room. There's going to be scanning tools coming from the walls. This is the residential space for the "Testers", The Testers review military equipment. This bathroom caused me to fiddled around a lot but found this disposition to be okay. The room is accessible from the bedroom for late night bladder relief and is accessible from outside the bedroom if the Tester is around this area. Can't see much but that's the second floor. So that's it for today. Actually started working at 8:30... I need to get used to it haha. Quote
SuperDuperYeah Posted May 15, 2014 Author Report Posted May 15, 2014 penalty? Perhaps a caning DUDE. I didn't know you were into that kind of stuff. lol. I actually had to google it. Added a word to my vocabulary (french stuff and stuff). Quote
AlexM Posted May 16, 2014 Report Posted May 16, 2014 In my vocab it's what happens to you when you paint graffiti in thailand. Googling that word could have unfortunate results :X Interesting start. Is there a backstory related to why he's in the capsule? Quote
SuperDuperYeah Posted May 17, 2014 Author Report Posted May 17, 2014 (edited) Holla ! Just in time for an update. I'll make my updates in here once every 2-3 days and daily on my blog (I'd really hate to flood ). Weekends are for Art / modeling and slow jam tech animation learning. So in short... I've started another project alongside my first one. Make a Thief inspired map... Did the layout (main floor of a manor) this morning and worked on a character controller to go along that in UE4 (took me quite a while, still learning Blueprint's API). Here's the progress for the character controller: Here's the map's layout (more design details on the blog post). In my vocab it's what happens to you when you paint graffiti in thailand. Googling that word could have unfortunate results :X Interesting start. Is there a backstory related to why he's in the capsule? I'm sure there's going to be one haha. I always find a reason for stuff like that. Edited May 17, 2014 by SuperDuperYeah Quote
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