ReNo Posted January 21, 2005 Report Posted January 21, 2005 The last screenshot makes me think of Unreal 2 for some reason - looks to have a lot of potential. Quote
Vassago5kft Posted January 21, 2005 Report Posted January 21, 2005 Yea, the orange maps looks quite nice usually Here's about 5% done on my css map, cs_venice: Quote
xempest Posted January 21, 2005 Report Posted January 21, 2005 Say goodbye to your framerate with all those venetian canals... Quote
Pusan Posted January 21, 2005 Report Posted January 21, 2005 Say goodbye to your framerate with all those venetian canals... I think he can pull it off. The map has potential. Quote
Vassago5kft Posted January 21, 2005 Report Posted January 21, 2005 I'm trying to eliminate long view distances of water. There are a lot of twists and turns in the venice canal system, and I intend to exploit that fully! muhaha..ha. Seriously though, with a full compile I'm averaging around 220-240fps. I'm running a GF 6800 GT, so that also helps. It's my first map, but I'm trying damned hard to get it into top shape Quote
kleinluka Posted January 21, 2005 Report Posted January 21, 2005 Looking pretty cool so far, Vas. Glad to see an other Polycounter (after PaK-RaT) joining the core As you said it's only 5% done so I'm looking forward to see more from you soon! Quote
xempest Posted January 21, 2005 Report Posted January 21, 2005 I think he can pull it off. The map has potential. I doubt it- in a fully completed map, the amount of detail that the new engine calls for is tremendous. Having a number of expensive water sources throughout the map will be taxing, no doubt, especially at key clash points. I'd imagine that bridges would home to many a firefight, and where there's a bridge, there's water... and a drop in framerate. Or maybe it can be done... More power to you. Something like this has never been done before, we've only been at the engine for a few months now. Find that balance of detail, and you'll be set. Quote
JynxDaddy Posted January 21, 2005 Report Posted January 21, 2005 That looks cool, great idea too.. but you stole it from me :4 It will take some clever design to make it pretty and playable. Quote
JAL Posted January 21, 2005 Report Posted January 21, 2005 Here´s a few pictures from the main battle area of my upcoming (hl2dm) map. Textures are pretty limited right now and there´s a line in the sand that won´t be there in the final version. Also it is missing a 3d skybox. 2nd pic Quote
FrieChamp Posted January 21, 2005 Report Posted January 21, 2005 The idea of making a venice map seems to be obvious with the nice water in hl2 Quote
von*ferret Posted January 21, 2005 Report Posted January 21, 2005 Looks very nice Jal. Reminds me of some q3 maps but better looking and more my style. Quote
D3adlode Posted January 22, 2005 Report Posted January 22, 2005 The venice map has a lot of potential and I for one have been wanting to see a good venice map pulled off, of course HL1 would never have done it without it looking like ass, now we have the engine that can deal with such a task, good luck with it. Quote
insta Posted January 22, 2005 Report Posted January 22, 2005 Very nice work, JAL. Solid design! Quote
kleinluka Posted January 23, 2005 Report Posted January 23, 2005 JAL that is so coool. Reminds me A LOT of the original Half-Life deathmatch. Good job!! Quote
RD Posted January 23, 2005 Report Posted January 23, 2005 yeah it reminds me of hldm, which is cool. But maybe a bit too much, cuz i cant really see if this is hl1 or hl2 Quote
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