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Posted

I'm trying to eliminate long view distances of water. There are a lot of twists and turns in the venice canal system, and I intend to exploit that fully! muhaha..ha.

Seriously though, with a full compile I'm averaging around 220-240fps. I'm running a GF 6800 GT, so that also helps. It's my first map, but I'm trying damned hard to get it into top shape ;)

Posted

I think he can pull it off. The map has potential.

I doubt it- in a fully completed map, the amount of detail that the new engine calls for is tremendous. Having a number of expensive water sources throughout the map will be taxing, no doubt, especially at key clash points. I'd imagine that bridges would home to many a firefight, and where there's a bridge, there's water... and a drop in framerate.

Or maybe it can be done... More power to you. Something like this has never been done before, we've only been at the engine for a few months now. Find that balance of detail, and you'll be set.

Posted

Here´s a few pictures from the main battle area of my upcoming (hl2dm) map. Textures are pretty limited right now and there´s a line in the sand that won´t be there in the final version. Also it is missing a 3d skybox.

dm_pheenix.jpg

2nd pic

dm_pheenix2.jpg

Posted

The venice map has a lot of potential and I for one have been wanting to see a good venice map pulled off, of course HL1 would never have done it without it looking like ass, now we have the engine that can deal with such a task, good luck with it.

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