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Posted

The only thing that matters with lighting is how it looks. Not what it actually is or that its because of the sky or whatever. Ppl look at maps, they dont think them

Yeah, I know.

I would never do a thread about the map since it was so early.

What I meant with the sky thing was that it, thanks to the contrast, makes the map look darker in those screens, and I never changed it to a more fitting sky.

Anyway, I'm with you, just acting a bit pathetic over it ;)

Nice work Crackerjack, only that the lamp should give off more light.

Posted

I still think the red and shite striped smokestack type things loook out of place Razz

Kinda cat in the hat meets doom3. :)

My wips are..

3d

cokecan10.jpg

I left this ages and ages ago but it's one of the last things I modeled and still needs finishing.

maps

very early wip of my dm_traps map

dm_traps_b10003.jpg

my second physics map, made to play with triggers and physics (wip) - click the pic to download

ph_machine02_wip0000.jpg

playing around with triggers, managed to get a football scoring system working, my third map and wip. :-?

http://www.cometosibley.com/henley/game ... otball.rar

Posted

What engine is that D3? I have to say that is some of the best work I have ever seen, my only fear is that it is using a new game engine that we won't be seeing for awhile. Keep us posted on that one, it looks promising since you got your textures looking perfect and your brushwork is incredible. And that skybox, come on now, that skybox is freakin art.

Euro*Brew

Posted

It uses an early beta of the Source 2.0 engine and the textures were created using photographs from Iraq.

Unfortunately you need an Athlon 20ghz and 8gb of ram to run it at the moment, I'm working on increasing the frame rates...

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