Bop@ Posted May 10, 2014 Report Share Posted May 10, 2014 Hi I am currently in my last semester of school in video game and as a person who wants to be a level designer, I am not sure what do for my portfolio. Should I model a whole level and build it with gameplay or should I use premade meshes and do with it. What do you suggest ? What engine should I use? (I learned UDK and Unity). I went thought many level designer portfolio and most of their project were for a shooting game, is there a reason for that? What If I am more of an RPG person and not FPS? Quote Link to comment Share on other sites More sharing options...
Sentura Posted May 10, 2014 Report Share Posted May 10, 2014 There are tools out there for RPG design as well (Elder Scrolls/Fallout toolkit, shadowrun). However it might just complicate things for you if you are new to the field. Getting acquainted with tools and understanding what makes up one level - any kind of level - is much more important than individual preference in the beginning. If you want to become a level designer, meshes in general don't matter - what you want to show off is the gameplay. This also factors into your portfolio in the sense that videos of gameplay will always show more than screenshots. Quote Link to comment Share on other sites More sharing options...
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