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Posted

This is a very peculiar case tho. Can you imagine outsourcing a game like Uncharted or Last of Us to fans? lol

 

Like, Epic knows there's a lot of people out there (like mapcoreans) that are dying for the comeback of the next Quake / UT / CS game, if that means we have to do it ourselves, and have fun in the process, then be it.

Posted

This is pretty interesting. Basically they are taking valve's TF2 hats stuff and trying to push it even harder. I'm much more interested now than I was before (what can I say? I'm a quake fanboy). 

 

 

 

Also thank you mapcore for proving that I'm not crazy. People tell me that all the time when I say I can feel input lag.

Posted (edited)

Now that's some progressive thinking by Epic. No need for a viable market and no need for big budgets. It's brilliant. They put a small and affordable team on it, build it with community help and make money of the marketplace. It's low risk, transparent, cost efficient, good advertisement and fan service. What's there to hate? This is a good time for people to seriously consider moving to UE4.

 

Hats off Epic, hats off.

 

There is only one problem with this idea that will take some careful consideration. Too many chefs in the kitchen is a big problem here. There does need to be a centralized decision making entity who does make tough choices that not everyone is going to like. This level of transparency does potentially mean that every little thing the lead designer does will be met with tons of complaining at every step of the way to the likes that we have yet to witness.

 

edit: Anyway, with that said I will begin planning out a map design for UT4. For now I will use the FPS game base and my understandings about how UT3 plays to plan out a basic map. Its been a loooooooooooooooooooooooooong time since I considered making a FFA level lol.

Edited by Castle
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