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[UT2004] DM-1on1-Soaring


stfx
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Hey there,

 

a map for UT2004 might be a bit uncommon around here but I still wanted to share it with you guys:)

 

It is called 'DM-1on1-Soaring' and is my first completely self designed/conceptualized map. Set in a strange museum and featuring brutal z-axis, an incredibly dense layout, a very smooth flow, countless hiding spots, enough room and many possibilities for wicked movement, a lot of prediction and relatively low visibility to make all weapons viable. While mindless charging won't get you far here, strategically playing and predicting your opponent's movement will be the key to dominating this map.
 
As with all my maps 'DM-1on1-Soaring' is optimized for competitive cups and received a lot of testing to ensure maximum playability. The bright colors and the green plants were used to make the player feel comfortable. I also tried really hard to create and use meshes for actual gameplay purposes like providing more enclosed rooms, allowing for interesting dodging/hiding spots or helping with orientation.
 

Description
As a marketable excuse for felling world's last tree, and robbing the handful of remaining animals of their last natural habitat, mankind built this huge concrete building exhibiting what can only be described as an artificial replica of what we used to call 'nature'. This museum now stands as a symbol of a time before humanity sacrificed it's once living and breathing world for it's own boundless greed and growth.
 
DM-1on1-Soaring_Shot1.jpg
 
Some visitors still claim to hear birds chirping their songs as they fly, freely soaring through the sky.
 
DM-1on1-Soaring_Shot2.jpg
 
DM-1on1-Soaring_Shot3.jpg
 
DM-1on1-Soaring_Shot4.jpg
 
DM-1on1-Soaring_Shot5.jpg
 
DM-1on1-Soaring_Shot6.jpg
 
DM-1on1-Soaring_Shot7.jpg
 
DM-1on1-Soaring_Shot8.jpg
 
Download
Dropbox (zip): https://db.tt/qYarU0GW
 
Redirect
 
Cheers guys, have fun!
Edited by stfx
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I played it two days ago and I really enjoyed it. Totally feels like a mixture between Rankin and Ironic, but I like both maps, so it's ok for me :D Movement flow is also good, you can easily jump from one floor to another. Thanks for making this map, I'll definitely play it once in a while.

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  • MapCore on Discord

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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