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Posted

Played 2 hours of MP. It feels muuuuuuuuuuuch better than any CoD since... MW2? Not sure, but a long time anyway. I've only tried the later ones during free weekends and I have never been impressed with what I've seen.

 

The gameplay is INCREDIBLY fast, even faster than it already was. From what I've played, it's just a pure adrenaline kick that unfortunately feels like it might not have lasting depth and appeal. We'll see though! 

Posted

So bought it today at Gamestop (PS4).  Got the day zero edition on disc despite having not pre-ordered.  Guess activision stuffed the hell out of the channel though that's not surprising.  Haven't loaded it up yet...waiting for my kids to go the fuck to sleep.  

Posted (edited)

Played 2 hours of MP. It feels muuuuuuuuuuuch better than any CoD since... MW2? Not sure, but a long time anyway. I've only tried the later ones during free weekends and I have never been impressed with what I've seen.

 

The gameplay is INCREDIBLY fast, even faster than it already was. From what I've played, it's just a pure adrenaline kick that unfortunately feels like it might not have lasting depth and appeal. We'll see though! 

 

What I didn't like with the CoD MP since MW2 is that the main game modes are DM and TDM, or something similar where players spawn more or less randomly on the map, in the end leading to a map with no real flow, nearly impossible to predict where the ennemis will be and where they will go, people spawning in your back, etc.

Is is still the case, or are there more linear kind of maps/game modes ? (Like Rush in BF, Territory/Countdown in Red Orchestra 2, any game mode in DoD)

Edited by ng.aniki
Posted

What I didn't like with the CoD MP since MW2 is that the main game modes are DM and TDM, or something similar where players spawn more or less randomly on the map, in the end leading to a map with no real flow, nearly impossible to predict where the ennemis will be and where they will go, people spawning in your back, etc.

Is is still the case, or are there more linear kind of maps/game modes ? (Like Rush in BF, Territory/Countdown in Red Orchestra 2, any game mode in DoD)

 

Sadly, this is still the case. There are a few game modes where each team has their own side, but respawns are still a bit slightly random, so you can't assume you will face enemies from the direction of their "base" or similar. And the maps are, generally, like swiss cheese so the flanking options are incredibly numerous (and not in a good way really). I haven't tried any of the non-respawning game modes, they are probably a bit better when it comes to this but I find that the game is way too fast-paced and you die way too fast for non-respawning modes to feel like a good fit.

 

To me, the game is just balls to the wall action with hectic run and gun gameplay and chaotic spawning and firefights. While this can be fun, people who enjoyed the more refined structure of maps from CoD4 and previous titles will not be really satisfied. Hope this gives you a good idea of what to expect.

Posted

Damn xbone you blurry. The real funny thing for me is that todays "Next super current previous future past gen" consoles can't run Quake 3 at 1080p 60fps constant :v

Posted

So I just bought Advanced Warfare. The first CoD game I have purchased since the original set in World War 2. All because movement, kevin spacey and two youtubers that I like and agree with recommending it.

 

Boy did I think Titanfalls download was ridiculous... I was so wrong :v

 

Also @Pampers the price went up for some reason on G2A.com so I went to cdkeys.com instead and got it for £26.60

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