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Posted (edited)

Hello there! I am posting this here because I could not find a better website to post my map progress at and get feedback. 

 

This is a defusal map that I have been working on for the last two days. This map is based on Villa, the multiplayer one, from Perfect Dark for the N64. I have modified a few parts so that it works better for this type of gameplay. This is only an Alpha 1, so please provide feedback. :)

 

Bombsite A

 

BombsiteA.png

 

Bombsite B

 

BombsiteB.png?dl=1&token_hash=AAEKH4tmRQ

 

Middle Choke Point

 

 

MiddleChoke.png?dl=1&token_hash=AAEhhtCj

 

Tunnels Choke

 

TunnelsChoke.png?dl=1&token_hash=AAFChhQ

 

Outside Terrorist Spawn

 

TerroristSpawnOutside.png?dl=1&token_has

 

Map overview/radar

 

de_villa_a1_radar.png?dl=1&token_hash=AA

 

The Terrorists spawn at the top and the Counter-Terrorists spawn and bottom left. Bombsite A is right side and Bombsite B is left side.

I have tested this with bombs and it seems to go well, but bots are kind of dumb and not as smart as human players. Unfortunately, I am unable to host a server to test this. So, I suppose I shall link my bsp for others to test and if someone is nice enough, host a server for many to play on this. :)

 

https://www.dropbox.com/s/5ab15xgzm7mcgz0/de_villa_a1_files.zip?m=

Edited by Mystyc_Cheez
Posted (edited)

hey, looks like a really nice blockout

 

I just ran through the map with bots and here are a few things I noticed:

 

map rotation seems rather slow

that light-blueish pathway to the right of the overview is too long imo

mid is not very interesting

 

I think it wouldn't hurt if the map was a bit smaller.

 

and this one path is totally useless for terrorists

post-31012-0-54449700-1398702702_thumb.j

Edited by tomm

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