Mystyc_Cheez Posted April 28, 2014 Report Posted April 28, 2014 (edited) Hello there! I am posting this here because I could not find a better website to post my map progress at and get feedback. This is a defusal map that I have been working on for the last two days. This map is based on Villa, the multiplayer one, from Perfect Dark for the N64. I have modified a few parts so that it works better for this type of gameplay. This is only an Alpha 1, so please provide feedback. Bombsite A Bombsite B Middle Choke Point Tunnels Choke Outside Terrorist Spawn Map overview/radar The Terrorists spawn at the top and the Counter-Terrorists spawn and bottom left. Bombsite A is right side and Bombsite B is left side. I have tested this with bombs and it seems to go well, but bots are kind of dumb and not as smart as human players. Unfortunately, I am unable to host a server to test this. So, I suppose I shall link my bsp for others to test and if someone is nice enough, host a server for many to play on this. https://www.dropbox.com/s/5ab15xgzm7mcgz0/de_villa_a1_files.zip?m= Edited April 28, 2014 by Mystyc_Cheez Quote
tomm Posted April 28, 2014 Report Posted April 28, 2014 (edited) hey, looks like a really nice blockout I just ran through the map with bots and here are a few things I noticed: map rotation seems rather slow that light-blueish pathway to the right of the overview is too long imo mid is not very interesting I think it wouldn't hurt if the map was a bit smaller. and this one path is totally useless for terrorists Edited April 28, 2014 by tomm Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.