RaVaGe Posted April 22, 2014 Report Posted April 22, 2014 Ladies and Gentlemens, after almost two years of development (yeah really), I bring you, koth_brazil ! HUEHUEHUEUEEEHEUEUEHUEUEEEE Download it here ! https://dl.dropboxusercontent.com/u/4055243/koth_brazil_rc1.zip So, a huge thanks to everyone who helped me during all the development of this level, especially to : Heyo for his awesome custom content, and all the extra props he made for me, big up dude. NassimO for the Hurg overlay and much more. TF2Maps for all the usefull playtests we made on it. Yyler who made some changes on the initial layout. And everyone I forget about, thanks The maps is in the first release candidate, I still have to make some playtest, and fix some minors things. Minos, Vilham, Squad and 7 others 10 Quote
FMPONE Posted April 23, 2014 Report Posted April 23, 2014 Wow that is excellent, fantastic work. I'm going to run through this shortly. Your architecture really gels well together and that's a challenging aspect of TF2 design. Your second screenshot and the main tower overlooking the pit are very strong in particular. My main criticisms looking at the screenshots are the overly obvious tiling going on in the pit, and the strangely rotated ground texture in your 4th to last screenshot. This screenshot also has some fairly obvious tiling: https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00007.jpg edit: Just ran through this in-game. It's so polished and clean and excellent. Would love to play this if I was big in TF2. A+ RaVaGe 1 Quote
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