Deh0lise Posted March 25, 2015 Author Report Posted March 25, 2015 Is that bluring from the vent or have you done that in photoshop? not sure if it's the timing of the screenshot or not but looks a bit overdone. Other than that the changes to this area look great! It's an env_steam, it doesn't affect visibility and adds a bit of movement to the area and a good callout name. Quote
jakuza Posted March 28, 2015 Report Posted March 28, 2015 I think your texture set works perfectly with the bluish night light, but the greens for me still seem to really clash with the snowy theme. Even the graffiti with greens really distract from the overall color composition imo. El Moroes 1 Quote
Juxtapo Posted March 29, 2015 Report Posted March 29, 2015 Not sure if you can make this happen but if you can fit a detroit rail sign above A site you should totally do this instead of a boring red spray paint decal ashton93, bEn-, Deh0lise and 1 other 4 Quote
onebit Posted March 29, 2015 Report Posted March 29, 2015 I think your texture set works perfectly with the bluish night light, but the greens for me still seem to really clash with the snowy theme. Even the graffiti with greens really distract from the overall color composition imo. I like that mix. Quote
Deh0lise Posted March 29, 2015 Author Report Posted March 29, 2015 Not sure if you can make this happen but if you can fit a detroit rail sign above A site you should totally do this instead of a boring red spray paint decal Yes, that and neons are good ideas I'm working on though I don't have much time besides weekends and there is more stuff to do. I've already made the new radar, fixed the hanging cables, modified the new route entrance to make it obvious for players, reduced snow on B to lessen the temptation of jumping over the train, modified the new broken corner to make players show the hole body when sniping, fixed clips... currently i'm tilting b letters and adjusting rooftop models in middle and A... a lot of work that is less obvious in the screens but pays off when playing. I think your texture set works perfectly with the bluish night light, but the greens for me still seem to really clash with the snowy theme. Even the graffiti with greens really distract from the overall color composition imo. El Moroes also suggested about snow on vegetation, and it's something that might improve it and I agree on (a lot of work though!), but green or another more shiny color is needed. If there was no green it would feel too sad and boring. The colors used are white-brown and green, leaving this one out would make it look like an "old nextgent" brownish game. Imo, the clash is because we're used to very cold places with no vegetation in most games (i.e cod maps filled with ice cicles and snowy storms), but snow doesn't kill every plant once it touches it, it may just be the first snow of winter. For example I saw snow in Barcelona with green plants and vegetation (not common). The clash may depend on you experience and may even be good to attract those who are not used to such environment. The color combination and mood is good imo. Quote
Dosentti Posted April 15, 2015 Report Posted April 15, 2015 Did you make that skybox yourself? Is there any chance you could let me use it in my projects? Quote
Deh0lise Posted April 24, 2015 Author Report Posted April 24, 2015 Did you make that skybox yourself? Is there any chance you could let me use it in my projects? I did it indeed. Add me in steam @Deh0lise! Quote
shm0 Posted May 27, 2015 Report Posted May 27, 2015 Congrats dude on making it into the latest Operation! Good work!!! FRAG and Deh0lise 2 Quote
TheGuma Posted May 27, 2015 Report Posted May 27, 2015 Congrats! Great map. I lol'ed at this post though:http://www.reddit.com/r/GlobalOffensive/comments/37frro/de_rails_worst_map_ever/ FRAG 1 Quote
Deh0lise Posted May 28, 2015 Author Report Posted May 28, 2015 @TheGuma Seen it already, reddit never fails.@onebit Thanks, I'm fixing some of those unreachable spots and adding some clips to prevent players from getting outside the map. Quote
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