will2k Posted July 8, 2016 Author Report Posted July 8, 2016 Fresh batch of screenshots, straight out of beta 2 CT Spawn New observation window in site A's "observation room" Mid-Site B upper hallway connector MadsenFK, Radix, blackdog and 9 others 12 Quote
Motanum Posted July 8, 2016 Report Posted July 8, 2016 Looks great 1 hour ago, will2k said: Some issues I have are the follwoing: The cliff texture looks odd. Very noisy and the colors I don't buy. Reduce the blacks I suggest and change the whites for a more orange color maybe. Second, this texture here: It looks a bit low ress compared to the rest. The shadows of it are also wrong. Notice how the sun cast a shadow from left to right, yet the line is lighted first, then the shadow, this gives the illusion of it being coming out, rather than being pushed in. I am guessing it's intended to be pushed in. I suggest that you flip the texture on the horizontal axis, or just have the normal map capture that light info. Overall, looks sweet. Can;t wait to play on it! El Moroes 1 Quote
1234567890throwaway Posted July 8, 2016 Report Posted July 8, 2016 3 hours ago, will2k said: Fresh batch of screenshots, straight out of beta 2 CT Spawn will2k 1 Quote
will2k Posted July 9, 2016 Author Report Posted July 9, 2016 14 hours ago, Motanum said: Looks great Some issues I have are the follwoing: The cliff texture looks odd. Very noisy and the colors I don't buy. Reduce the blacks I suggest and change the whites for a more orange color maybe. Second, this texture here: It looks a bit low ress compared to the rest. The shadows of it are also wrong. Notice how the sun cast a shadow from left to right, yet the line is lighted first, then the shadow, this gives the illusion of it being coming out, rather than being pushed in. I am guessing it's intended to be pushed in. I suggest that you flip the texture on the horizontal axis, or just have the normal map capture that light info. Overall, looks sweet. Can;t wait to play on it! Thanks Motanum The cliff texture is already being reconsidered as a friend of mine earlier pointed this issue too. For the concrete texture, this is a stock CSGO texture from de_train (hr) 14 hours ago, Tynnyrimpi said: How everyone tests your map? The map will be publicly released very soon so you could play it and test it yourself. Stay tuned. 12 hours ago, Goatacus said: Thanks for the pic, more Half-Life never hurts For CT spawn, it was loosely inspired by the first chapter of Opposing Force like in the below pic Quote
Tynnyrimpi Posted July 9, 2016 Report Posted July 9, 2016 I mean my map still has 0 comments but + 41 views... Quote
blackdog Posted July 9, 2016 Report Posted July 9, 2016 Love it <3 You getting into Black Mesa mapping afterwards. will2k 1 Quote
will2k Posted July 10, 2016 Author Report Posted July 10, 2016 10 hours ago, blackdog said: Love it <3 You getting into Black Mesa mapping afterwards. Grazie Flavio Indeed, and as I told you earlier, I am in the planning and preparation phase for a new map for Black Mesa I'm still however deciding whether to go for a multiplayer deathmatch or a small single player map Quote
will2k Posted July 19, 2016 Author Report Posted July 19, 2016 The map is live Thanks to everyone who posted feedback, suggestions, uplifting cheers during the 2+ years life span of this WIP thread; much appreciated SirK, Plat, JustFredrik and 2 others 5 Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.