Squad Posted March 23, 2016 Report Share Posted March 23, 2016 (edited) That picture somehow reminds me of the start of the We've got hostiles chapter Great work so far. When can we play(test) it? Edited March 23, 2016 by Squad will2k, jackophant and Vaya 3 Quote Link to comment Share on other sites More sharing options...
jackophant Posted March 23, 2016 Report Share Posted March 23, 2016 Nice we doing to get a sneaky headcrab noise as well? Squad and will2k 2 Quote Link to comment Share on other sites More sharing options...
D3ads Posted March 23, 2016 Report Share Posted March 23, 2016 " For God's sake, open the silo door! They're coming for us, it's our only way out!" Logic, El Moroes, will2k and 2 others 5 Quote Link to comment Share on other sites More sharing options...
will2k Posted March 23, 2016 Author Report Share Posted March 23, 2016 4 hours ago, Squad said: That picture somehow reminds me of the start of the We've got hostiles chapter Great work so far. When can we play(test) it? The very first time when you encounter the HECU grunts...classic Soon I guess for the playtest ; still got some more or less major additions in T spawn and Mid to get out of the way 2 hours ago, jackophant said: Nice we doing to get a sneaky headcrab noise as well? maybe 1 hour ago, D3ads said: " For God's sake, open the silo door! They're coming for us, it's our only way out!" then you hear that dreadful beeping of the turret...and goodbye scientist Vaya, D3ads and Squad 3 Quote Link to comment Share on other sites More sharing options...
blackdog Posted March 24, 2016 Report Share Posted March 24, 2016 Maybe you said it sometime at the beginning but it's been so long... are these all custom textures you (or someone) made, are they from Black Mesa? I ask cos it kinda looks a bit crispier than that will2k 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted March 24, 2016 Author Report Share Posted March 24, 2016 5 hours ago, blackdog said: Maybe you said it sometime at the beginning but it's been so long... are these all custom textures you (or someone) made, are they from Black Mesa? I ask cos it kinda looks a bit crispier than that Ciao Flavio Most of the textures are stock CSGO textures from the new Nuke and Train; the rest is custom textures that I created for this map. No assets from Black Mesa are used in this map (neither textures nor props). The textures look crispier because Valve introduced some shader and lighting improvements in the last CSGO update as well as the textures themselves being hi-res (in Source's relative view anyway ) JustFredrik and blackdog 2 Quote Link to comment Share on other sites More sharing options...
will2k Posted April 3, 2016 Author Report Share Posted April 3, 2016 Fnugz, Logic, DooM and 3 others 6 Quote Link to comment Share on other sites More sharing options...
will2k Posted April 5, 2016 Author Report Share Posted April 5, 2016 More progress in beta1 Furiosa, Fnugz, Vaya and 8 others 11 Quote Link to comment Share on other sites More sharing options...
will2k Posted April 20, 2016 Author Report Share Posted April 20, 2016 Today, this thread is exactly 2 years old...YAY Some more progress shots Vilham, Logic, Lizard and 10 others 13 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 17, 2016 Author Report Share Posted May 17, 2016 Beta 1 is almost ready Vaya, Shibou, jackophant and 13 others 16 Quote Link to comment Share on other sites More sharing options...
jackophant Posted May 17, 2016 Report Share Posted May 17, 2016 12 minutes ago, will2k said: I like! However may I suggest the above screenshot would look better with cooler lighting? Especially to compliment the blue paint detail and contrast with the warm outside light. 2d-chris, Vaya, Squad and 2 others 5 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 17, 2016 Author Report Share Posted May 17, 2016 3 hours ago, jackophant said: I like! However may I suggest the above screenshot would look better with cooler lighting? Especially to compliment the blue paint detail and contrast with the warm outside light. Hey Jack long time no see; hope all is good on your side The whole map (indoor sections) has alternating cold blueish color with warm orangeish one...except for this tunnel . I guess this will change now. And btw, the headcrab Easter egg (both visual and sound) is now implemented Thanks again buddy jackophant and Logic 2 Quote Link to comment Share on other sites More sharing options...
RealaxFourX Posted May 18, 2016 Report Share Posted May 18, 2016 Hey. Would it be possible to have a better look at de_forlorn? I can't find this level in workshop. When are you planning to upload it? Quote Link to comment Share on other sites More sharing options...
Plat Posted May 19, 2016 Report Share Posted May 19, 2016 I adore the look of this map! It looks awesome, doesn't look overly distracting, and nails the industrial theme really well. I can imagine this being very enjoyable to play. Can't wait for the full release if this is only beta 1! will2k 1 Quote Link to comment Share on other sites More sharing options...
will2k Posted May 19, 2016 Author Report Share Posted May 19, 2016 15 hours ago, RealaxFourX said: Hey. Would it be possible to have a better look at de_forlorn? I can't find this level in workshop. When are you planning to upload it? Thanks for your interest; the map is not publicly released yet. I don't have a fixed date for the release but it shouldn't be far off. 11 hours ago, Plat said: I adore the look of this map! It looks awesome, doesn't look overly distracting, and nails the industrial theme really well. I can imagine this being very enjoyable to play. Can't wait for the full release if this is only beta 1! Thanks Plat 1 Quote Link to comment Share on other sites More sharing options...
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