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will2k

De_forlorn WIP

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This map gives me such a warm nostalgic feeling, I love it. You nailed that Opposing Force feel.

Thanks nikko :) glad to hear that people are recognizing and loving the HL/OpFor nostalgic vibes on the fly.

I'm trying my best to be faithful to that theme without sacrificing CSGO core gameplay; it's a bit of a trade-off.

good job will2k

Thank you

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That corridor is looking really good, but I don't think the windows fit. I think you could replace them with some glass with some sort of medical room behind it. It would make the 'First Aid' sign have more sense.

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I like the inside more than the outside areas, but anyway the HL vibe runs strongly in this map, very good job :)
Maybe not use just orange lights?

Curious, how come not work on content for Black Mesa? Or have you given any thought of re-purposing the map for a DM/TDM on there?

Edited by blackdog

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1 hour ago, blackdog said:

I like the inside more than the outside areas, but anyway the HL vibe runs strongly in this map, very good job :)
Maybe not use just orange lights?

Curious, how come not work on content for Black Mesa? Or have you given any thought of re-purposing the map for a DM/TDM on there?

Grazie Flavio :)

The map has a variation of orange-ish lighting (the wall lights) and blue-ish lighting (the fluorescent ceiling lights) ;)

As for Black Mesa, as a matter of fact, I did think about it :D.

2 months ago, around Christmas, I contemplated the idea of stopping this project for CSGO and transfer the map to BM deathmatch; I even went further and seriously thought about expanding this level into a single player experience for Black Mesa. Eventually, I decided to stick to CSGO for this level and work on a completely new level for BM deathmatch from scratch (still in planning process) :).

1 hour ago, El_Exodus said:

I request a .bsp. You know... for... science. :v

Please pick a number and wait in line; thanks for your understanding :D

A playable version will be coming soon, stay tuned

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