will2k 3,707 Report post Posted May 23, 2014 Sorry for the lack of updates, I haven't been able to work on the map for the past 2 weeks; way too busy these days and I'm barely on Steam. However, I caught a break yesterday evening and was able to work out most of the updates that were added on the to-do list after the 1st playtest. I still have to implement 2 new major layout changes that I came up with to improve gameflow for Ts. Should be able to work on these on Saturday. Hopefully, we will have alpha2 version very soon for a mapcore playtest. Stay tuned 2 'RZL and Squad reacted to this Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted May 26, 2014 forlorn_alpha2 is ready the map is scheduled for a mapcore test tomorrow tuesday May 27 at 9:00 pm GMT+1 (+2 for summer daylight time). Thanks to RZL for his support Many changes happened in alpha2 taking care of all issues that were reported in alpha1 playtest on the core. I also added couple of new changes to better streamline gameplay. Here's the changelog: - Moved mid tunnel further to the right towards A so CT on catwalk don't have an unfair direct line of sight on T coming from this tunnel. - Moved the vent in B next to metal door so CT cannot cover it easily with the main entrance (coming from T spawn). - Added/improved cover spots in bombsite A, B and middle. - Enlarged the window in B as well as made the wall half broken to further expose the defender behind and allow for more flash/grenades tactics through the window, and to allow a path from window room into lower B. - Added some more cover in parking lot (near the 2 rusted cars) to eliminate chances of CT rushing from B shooting any trailing T still going to A in the back. - Enlarged all windows to allow bigger space for peeking and grenades lobbing. Players behind these windows are now exposed from the waist up. - Removed corridor-connector between T and car park. - Added crates in CT spawn to soften the balcony jump. New additions: - Added new route from T-upper car park to mid via catwalk to balance CT on the other catwalk side and allow early catwalk access for T. - Added new stair in T-A tunnels leading to new catwalk opposite the current one in A and allowing T to have early catwalk access in A. - Fixed some visual glitches in circular twisted tunnel between CT-A - Added more lights in strategical spots to enhance player readability. Hope to see you all tomorrow in the playtest. thanks in advance 2 LATTEH and Squad reacted to this Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted May 27, 2014 Thanks to everyone who joined the playtest today. although the number of players was low, the game was pretty tight. Sorry I had to join spectators, but as in playtest 1, my ping was 120 and jumping higher causing me to see players shuffling and ghosting (my internet sucks ) This time the game was more balanced with the match ending in the last round after a 7-7 tie. Hopefully everyone enjoyed the game and don't forget to leave any feedback/comments you have in this thread. Thanks again. Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted June 14, 2014 (edited) I received additional gameplay feedback from Volcano and work on beta1 should start soon. I have also started creating the custom textures and I plan to have color specific textures to help separate and make each area easily identifiable. different colors to visually separate CT/T areas and I have been replaying some Opposing Force for some inspiration. The nostalgia is very high Op4 - crash site Edited October 18, 2015 by will2k The recent graphical update of mapcore screwed all the uploaded screenshots/thumbnails. I had to edit the links to make them appear again in the post. 4 ESToomere, Squad, mr.P and 1 other reacted to this Quote Share this post Link to post Share on other sites
The Horse Strangler 578 Report post Posted June 16, 2014 You might want to avoid repainting valve textures like that, specifically because of how compressed they'll get once you recompress them. You're essentially compressing an already compressed texture. Quote Share this post Link to post Share on other sites
Buddy 833 Report post Posted June 16, 2014 The moment when you first get the Deagle Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted June 20, 2014 You might want to avoid repainting valve textures like that, specifically because of how compressed they'll get once you recompress them. You're essentially compressing an already compressed texture. Thanks for your comment. These are simple hue variations of a small area of the stock texture. Other textures will be derived from hi-res reference concrete/metal photos. The moment when you first get the Deagle true it was one of the most effective weapons against those pesky black ops assassins; good times Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted October 18, 2015 Resurrection of the deadAfter being on hiatus/indefinite hold for 1.5 year, this project is resurrected and alive again The map was playtested twice in its alpha1 and alpha2 basic block-out versions, on the test server of Mapcore back in early May 2014, and I received great feedback that was all implemented in the map.Volcano playtested the map in its alpha3 version and provided additional feedback and insights that were also implemented in late May-early June 2014.Then real life kicked-in hard with multiple issues and I was forced to put this project on hold. When I got a break, I was sidetracked by working on my HL2DM map, Fortwick and later on my CSGO map, Calm."Forlorn" was forlorn (pun intended)...until last week; the project is back alive and in full force in its beta1 iteration.Detailing has started, and placeholder textures and brushwork are being phased out. Lighting is also being tweaked.Progress is steady and here are couple of screenshots from the "1 week beta building" frenzy Cheers 11 El_Exodus, catfood, Vaya and 8 others reacted to this Quote Share this post Link to post Share on other sites
El_Exodus 1,372 Report post Posted October 18, 2015 Nice to see more old projects being revived But pls use Imgur next time, pictures are not loading for me D: Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted October 18, 2015 Nice to see more old projects being revived But pls use Imgur next time, pictures are not loading for me D:Thanks images not loading, really? I'm using mediafire and they are loading fine on my side. Maybe a hard refresh CTRL+F5 might help? or scripts blocked on your side? Quote Share this post Link to post Share on other sites
El_Exodus 1,372 Report post Posted October 18, 2015 Thanks images not loading, really? I'm using mediafire and they are loading fine on my side. Maybe a hard refresh CTRL+F5 might help? or scripts blocked on your side?Nvm, found the problem. It's on my end^^ My ISP is limiting the speed to filehosting sites. 1 will2k reacted to this Quote Share this post Link to post Share on other sites
Vaya 3,440 Report post Posted October 18, 2015 Looking great! 2 Lizard and will2k reacted to this Quote Share this post Link to post Share on other sites
will2k 3,707 Report post Posted October 18, 2015 (edited) Nvm, found the problem. It's on my end^^ My ISP is limiting the speed to filehosting sites. Alright, thanks for clearing that up Looking great! Thanks David Edited October 18, 2015 by will2k Quote Share this post Link to post Share on other sites
AirStep 4 Report post Posted October 19, 2015 To me this is one of those maps that feel familiar even the first time you see it!I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel! Glad to see this one back in development 1 will2k reacted to this Quote Share this post Link to post Share on other sites
Bodd Jonar 100 Report post Posted October 19, 2015 To me this is one of those maps that feel familiar even the first time you see it!I guess that just speaks to a strong and well developed theme. I'm super digging the nostalgic feel! Glad to see this one back in development Agreed, the theme is frikkin amazing. 1 will2k reacted to this Quote Share this post Link to post Share on other sites