Mapham Posted April 16, 2014 Report Share Posted April 16, 2014 How to make brush have no collision at all so player can walk through? Quote Link to comment Share on other sites More sharing options...
tomm Posted April 16, 2014 Report Share Posted April 16, 2014 I believe you are looking for Func_brush It is a generic, parent-able replacement for func_wall, func_illusionary and func_wall_toggle. https://developer.valvesoftware.com/wiki/Func_brush Quote Link to comment Share on other sites More sharing options...
TopHATTwaffle Posted April 17, 2014 Report Share Posted April 17, 2014 Tomm is correct. Use a func_brush and set it's solidity to be "never solid" This brush will still cast a shadow unless told otherwise. Quote Link to comment Share on other sites More sharing options...
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