Jump to content

Recommended Posts

Posted

Hey everyone! I've completed a new Hammer tutorial that I wanted to share with you all. This one covers optimization!

 

https://www.youtube.com/watch?v=swBfUW-Bsxs

 

Table of contents:
Func_Detail - 00:19
Skybox Creation - 5:52
Hint / Skip - 16:46
Func_Occluder - 24:42
Func_Areaportal - 25:34
Func_Areaportalwindow - 30:41
Fog Z-Clip - 33:32
Prop Fade Distance - 34:23
Posted

I didn't know you could negative hallow. !!!! .

 

Haven't touched Hammer in a few years, but if things are still the same you can use negative values on pretty much all the tools. For example using negatives on the texture editor flips the texture.

Posted (edited)

Great tutorial as usual Doug. However, could you go a bit more in-depth about occluders and their practical uses? I know you say you don't use them often, but I know several mappers who use occluders a lot on smaller maps where areaportaling and splitting visleafs doesn't help them as much.

Edited by Sevin
Posted

If I create normal brush with decal texture, like bomb site A mark, is it heavy for processing? I cant find normal sized decals so I had to use them as normal texture to change the size.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...