TopHATTwaffle Posted April 13, 2014 Report Posted April 13, 2014 Hey everyone! I've completed a new Hammer tutorial that I wanted to share with you all. This one covers optimization! https://www.youtube.com/watch?v=swBfUW-Bsxs Table of contents: Func_Detail - 00:19 Skybox Creation - 5:52 Hint / Skip - 16:46 Func_Occluder - 24:42 Func_Areaportal - 25:34 Func_Areaportalwindow - 30:41 Fog Z-Clip - 33:32 Prop Fade Distance - 34:23 kinggambit, Squad, Sprony and 15 others 18 Quote
General Vivi Posted April 13, 2014 Report Posted April 13, 2014 I didn't know you could negative hallow. !!!! . Quote
leplubodeslapin Posted April 14, 2014 Report Posted April 14, 2014 Best. Optimisation. Tutorial. Ever. Actually this time i haven't learned anything but it's perfect so i'll share to everyone who is asking me how to optimise a map. Excellent job Tophatt, i always really appreciate your tutorials. TheOnlyDoubleF 1 Quote
PogoP Posted April 14, 2014 Report Posted April 14, 2014 I didn't know you could negative hallow. !!!! . WHUT! How did you not know this vivi!! leplubodeslapin 1 Quote
General Vivi Posted April 14, 2014 Report Posted April 14, 2014 I don't randomly go around throwing negative signs in-front of things. I might as well force the editor to crash Quote
TopHATTwaffle Posted April 14, 2014 Author Report Posted April 14, 2014 I don't randomly go around throwing negative signs in-front of things. I might as well force the editor to crash Try it with lights Quote
Demonz312 Posted April 14, 2014 Report Posted April 14, 2014 good tutorial dude thanks for that Quote
BaRRaKID Posted April 15, 2014 Report Posted April 15, 2014 I didn't know you could negative hallow. !!!! . Haven't touched Hammer in a few years, but if things are still the same you can use negative values on pretty much all the tools. For example using negatives on the texture editor flips the texture. Quote
sevin Posted April 16, 2014 Report Posted April 16, 2014 (edited) Great tutorial as usual Doug. However, could you go a bit more in-depth about occluders and their practical uses? I know you say you don't use them often, but I know several mappers who use occluders a lot on smaller maps where areaportaling and splitting visleafs doesn't help them as much. Edited April 16, 2014 by Sevin Quote
TopHATTwaffle Posted April 16, 2014 Author Report Posted April 16, 2014 Seth, then they would be your best resource to go to. I've never used them in a public release of a level... ever... I think they are a pretty useless entity actually. Quote
Warby Posted April 16, 2014 Report Posted April 16, 2014 good stuff! the world needs more optimization ! Skjalg 1 Quote
Castle Posted April 17, 2014 Report Posted April 17, 2014 Thanks I found this useful. I was not aware that area portals scissor on this engine. I also didnt know about area portal windows. Quote
Mapham Posted April 17, 2014 Report Posted April 17, 2014 If I create normal brush with decal texture, like bomb site A mark, is it heavy for processing? I cant find normal sized decals so I had to use them as normal texture to change the size. Quote
Squad Posted April 17, 2014 Report Posted April 17, 2014 You can change the scale of overlays (use overlays, not decals). Make sure texture lock is on and just make them the size you want them to be. Quote
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