TopHATTwaffle 111 Report post Posted April 13, 2014 Hey everyone! I've completed a new Hammer tutorial that I wanted to share with you all. This one covers optimization! https://www.youtube.com/watch?v=swBfUW-Bsxs Table of contents: Func_Detail - 00:19 Skybox Creation - 5:52 Hint / Skip - 16:46 Func_Occluder - 24:42 Func_Areaportal - 25:34 Func_Areaportalwindow - 30:41 Fog Z-Clip - 33:32 Prop Fade Distance - 34:23 18 Castle, Mazy, TheOnlyDoubleF and 15 others reacted to this Quote Share this post Link to post Share on other sites
General Vivi 1,604 Report post Posted April 13, 2014 I didn't know you could negative hallow. !!!! . Quote Share this post Link to post Share on other sites
leplubodeslapin 1,432 Report post Posted April 14, 2014 Best. Optimisation. Tutorial. Ever. Actually this time i haven't learned anything but it's perfect so i'll share to everyone who is asking me how to optimise a map. Excellent job Tophatt, i always really appreciate your tutorials. 1 TheOnlyDoubleF reacted to this Quote Share this post Link to post Share on other sites
Cruckz 19 Report post Posted April 14, 2014 Great tutorial, very well produced! Quote Share this post Link to post Share on other sites
PogoP 2,371 Report post Posted April 14, 2014 I didn't know you could negative hallow. !!!! . WHUT! How did you not know this vivi!! 1 leplubodeslapin reacted to this Quote Share this post Link to post Share on other sites
General Vivi 1,604 Report post Posted April 14, 2014 I don't randomly go around throwing negative signs in-front of things. I might as well force the editor to crash Quote Share this post Link to post Share on other sites
TopHATTwaffle 111 Report post Posted April 14, 2014 I don't randomly go around throwing negative signs in-front of things. I might as well force the editor to crash Try it with lights Quote Share this post Link to post Share on other sites
Demonz312 22 Report post Posted April 14, 2014 good tutorial dude thanks for that Quote Share this post Link to post Share on other sites
BaRRaKID 31 Report post Posted April 15, 2014 I didn't know you could negative hallow. !!!! . Haven't touched Hammer in a few years, but if things are still the same you can use negative values on pretty much all the tools. For example using negatives on the texture editor flips the texture. Quote Share this post Link to post Share on other sites
sevin 47 Report post Posted April 16, 2014 (edited) Great tutorial as usual Doug. However, could you go a bit more in-depth about occluders and their practical uses? I know you say you don't use them often, but I know several mappers who use occluders a lot on smaller maps where areaportaling and splitting visleafs doesn't help them as much. Edited April 16, 2014 by Sevin Quote Share this post Link to post Share on other sites
TopHATTwaffle 111 Report post Posted April 16, 2014 Seth, then they would be your best resource to go to. I've never used them in a public release of a level... ever... I think they are a pretty useless entity actually. Quote Share this post Link to post Share on other sites
Warby 270 Report post Posted April 16, 2014 good stuff! the world needs more optimization ! 1 Skjalg reacted to this Quote Share this post Link to post Share on other sites
Castle 614 Report post Posted April 17, 2014 Thanks I found this useful. I was not aware that area portals scissor on this engine. I also didnt know about area portal windows. Quote Share this post Link to post Share on other sites
Mapham 8 Report post Posted April 17, 2014 If I create normal brush with decal texture, like bomb site A mark, is it heavy for processing? I cant find normal sized decals so I had to use them as normal texture to change the size. Quote Share this post Link to post Share on other sites
Squad 2,755 Report post Posted April 17, 2014 You can change the scale of overlays (use overlays, not decals). Make sure texture lock is on and just make them the size you want them to be. Quote Share this post Link to post Share on other sites