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dm_casual - Finished 1/1/05


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I just found out about this site, seems like a lot of people here like to give feedback. I like feedback. Released this map on January 1st and sent it to Valve shortly thereafter for the mapping contest. It's running on a few server rotations right now and I've had a pretty good time playing it, but my opinion is biased and I'd like to get others.

What I've heard so far:

"This is a cool map"

"It got hit on the head with the ugly stick by bounce" (I'm assuming this means the RAD bounces didn't do such a great job in certain areas and this is something that I didn't really pick up on until after release, but I'd like to discuss more.)

"Good for a small amount of players"

"Skybox is too low"

It's a map that revolves around a subway station, with a city-arena area stacked above it. There's a train that goes through the subway every 20-30 seconds that you can toggle on and off. My personal opinion is that it would be fun with between 4-10 players but I haven't really played it with more than 4.

Soooooooooooo, without further ado here are pictures and download links.

dm_casual2.jpg

dm_casual1.jpg

shot668.jpg

shot673.jpg

Download:

http://www.letsplayclan.com/e107_files/downloads/dm_casual.zip

http://www.mapsource.hl2db.com/files/maps/hl2dm/dm_casual.rar

http://www.globalassault.com/mapreview.cfm?id=3538

What I'd love to hear most about it is how you think it plays with other people. There's a couple of servers with it in rotation that you might be able to catch it on: 199.202.118.254:27015, 80.175.60.240:27015, 62.4.74.226:31300

There does seem to be a problem for some people, including myself, where the train and elevator do not make any noises when they move. There are, in fact, sounds that I put into the func_tracktrain properties from HL2 that make noise when you launch it on your own. When they don't work is when you play it off another internet server. A couple of people said they heard them, but many said they didn't. I can't hear them at all when I play it online. I think it's a bug with HL2 rather than the map.

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I live in the Boston area. I would have added more physics props to the top area, but they had a tendency to make the train get stuck. Also, the last two maps I did took a combined 4 or 5 months, this one was a month almost to the day and was a lot more rushed. But I'm sure there's things that I completely overlooked that detract from the map.

I am pretty dissapointed with the indoors lighting in the main area. What really bugs me is how the green/red train signal reaches all the way down the platform to the other side and is reflected off the wall. I couldn't figure out why.

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I would if this wasn't a contest map, I could use a modelling program to any degree of efficiency, or I really believed that maps need to be full of phys objects.

BTW ferret whenever I try to go to your domain to download your rebar map or check out your work it doesn't resolve the host.

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