IChurchXxI Posted April 8, 2014 Report Posted April 8, 2014 (edited) Hey guys, I've been lurking around these forums for quite a long time and I'm also a mapper on GameBanana. My formal game name is ]ES[ Church Xx ]GaD[. I've been mapping for about 7 years for CS:S, Portal 2, HL2. I've made gungame, zombiemod, defuse and even surf maps for CS:S (although most of them exist with an old account that I couldn't find a few years back). I am working on a competitive CS:GO map called De_Data. I'm looking for plenty of constructive criticism and anything you guys can do to help me out with my design/level flow. For now, the link to view what is up on GameBanana as a WIP here. I'll also post those same pictures of the map right here (a few of them won't seem to show up including the overly important top View) For this competitive map I've been trying to make a map that has interesting sight lines and overall I'm happy with the concept I've chosen for the map. I am also asking for gameplay testing with groups of people since I've only been able to test with 1-2 people and have received most of my feedback from them. Thank you all for the help! Please check out the WIP link above to view all of the pictures as some of them wouldn't show up when i tried to link them. EDIT -- Yeah, the links are working now. Interesting that they kept coming up broken yesterday Edited April 13, 2014 by IChurchXxI OrnateBaboon 1 Quote
Squad Posted April 8, 2014 Report Posted April 8, 2014 Here's the overview. Seems to work just fine for me? IChurchXxI and FMPONE 2 Quote
IChurchXxI Posted April 13, 2014 Author Report Posted April 13, 2014 Hi guys, I've made significant strides in the map process and am still in need of some of your professional help. Here are a few newer updated photos after 3 weeks of development from start. Quote
Vilham Posted April 13, 2014 Report Posted April 13, 2014 I haven't played it, so can't comment on the layout, but visually I would break up some of the walls and floors with details. Ie. add some coloured lines along the floors for direction, might fit quite well with the theme and also provide great signage for the bombsites. Quote
IChurchXxI Posted April 17, 2014 Author Report Posted April 17, 2014 I'm assuming the proper way to achieve those types of Modern floor guides is by creating custom overlays and then applying them in game. Thanks for the help. I'll add multi-route overlays with different colors. Each assigned from a specific entrance to the "Important Areas" of the map (namely bombsites but also walking paths between them). I'm also working on a counter automatic door system where trigger multiples are used to keep track of the number of players in order to keep doors open for multiple players but also make the map feel more "alive" Quote
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