El Moroes Posted April 1, 2014 Report Posted April 1, 2014 Hey guys, here is a in-engine rendering of what we'll have with Source 2 I let you appreciate it. I can't wait ! Thrik, Psy, knj and 15 others 18 Quote
knj Posted April 1, 2014 Report Posted April 1, 2014 oh so this is what it is looks fucking NOM OM OM OM ! Quote
dux Posted April 1, 2014 Report Posted April 1, 2014 The April 1st is strong with this one. knj and blackdog 2 Quote
DrywallDreams Posted April 1, 2014 Report Posted April 1, 2014 Is there a point where an april fools joke stops being a joke? Is this the point where we find out that moroes remade all of HL2 for this? Quote
Vilham Posted April 1, 2014 Report Posted April 1, 2014 I hope source 2 does look as good as unreal 4, but with amazing physics/destruction. leplubodeslapin and tomm 2 Quote
paranoidMonkey Posted April 1, 2014 Report Posted April 1, 2014 (edited) Well this looks amazing! But why would they remake the first level of HL2? and keep the original image of Wallace Breen? Would love this to be true.. but I'm betting on a April fools joke. Edited April 1, 2014 by paranoidMonkey Quote
-HP- Posted April 1, 2014 Report Posted April 1, 2014 Regardless, it looks pretty good! Sprony 1 Quote
Sprony Posted April 1, 2014 Report Posted April 1, 2014 Regardless, it looks pretty good! Yeah, if Source 2 arrives somewhere this millennium and we are still alive, I would love to see a mod team like Black Mesa, remake Half Life 2 in Source 2. Because Half Life 3 will not come out before we've colonized this galaxy. Quote
Buddy Posted April 1, 2014 Report Posted April 1, 2014 Doesn't look good enough to be Valve's work. Is it UE3? leplubodeslapin 1 Quote
FMPONE Posted April 1, 2014 Report Posted April 1, 2014 Whoever made this is still really smart from a publicity standpoint Sjonsson, Sprony and ⌐■_■ 3 Quote
El Moroes Posted April 1, 2014 Author Report Posted April 1, 2014 (edited) Ahah yep, it was an April Fool ^^ I can't resist when I see these images on Polycount ! It's an amazing stuff. It's the work of Jeannot van Berlo "Logithx" and it seems his portfolio doesn't work. This is the original topic : http://www.polycount.com/forum/showpost.php?p=2037585&postcount=3431 Originally Posted by Logithx Was working on this City 17 environment in UDK, still tons of stuff to do like creating all the exterior stuff, train interiors and some smaller models (monitors and props) but then Epic released UE4 in all its glory. I'll probably quit this project in UDK and convert it all to the Unreal Engine 4. It's gonna take a while though. Please note that there's lots of placeholder models/textures/lighting and general derpyness in these pics. Can't wait to get going with UE4. Edited April 1, 2014 by El Moroes FMPONE, Zarsky and Sentura 3 Quote
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