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Joel Schroyen - Level Designer


thatnzguy
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Generally cool stuff, although I would probably consider putting some actual gameplay footage in there instead of the trailer. The trailer isn't your work, and even if it's a game you worked on, it will at most only show your work marginally. Gameplay in the different spaces on the other hand will show off everything you have done, especially taken into consideration that you're the only level designer on the team.

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    • Post in Yanzl's Source Emporium
      Two new asset releases!

      First up is Basalt. Sadly I can't release all of the assets as some of the nature stuff is from Megascans and can't be redistributed. Also only includes the assets I've made.


      https://www.dropbox.com/s/e86kdqwpvhhs5x6/Basalt.zip?dl=0

      Second one is assets I've made for Pitstop. A small release that includes some road and concrete trim textures, a bunch of sponsors and some skybox buildings that might be useful.


      https://www.dropbox.com/s/x6tn3b6nfo2u77d/Pitstop.zip?dl=0

      As always, free for non-commercial use with attribution. 
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