Puddy 3,089 Report post Posted September 27, 2016 15 hours ago, 'RZL said: Today marks my three year anniversary of hosting playtests for MapCore. I think this is a good time for me to go into retirement and hand the organization over to a suitable successor. And the successor is @Terri (with @rosk as his assistant)! He'll be in charge of everything from now on so if you got any questions or requests feel free to contact him from now on. Cheers! I would like to thank you for your diligent work hosting the server. You have been very generous and patient and I am certain a lot of Mapcore mappers are very thankful for your service. I know I am! I wish pitrd's golden pearl of splendor was still a thing (OG mapcorians will know what I mean), but in lieu of that I think you deserve a shiny CS:GO service medal! Furthermore, I would like to welcome Terri & Rosk to the position! Thank you for helping the community out! Let me know if you need anything related to the server now that RZL is retired and I'll sort it out for you. Over the last four years the accumulated bill for the CS:GO & TS server is around a thousand buckaroos and while I don't mind footing it, if you want to pitch it you may do so here: http://clients.fragnet.net/grouppay.php?hash=69d41-ab438-39b58-4766e-5d6e7-5bf75-51 Glory to Hurg! 13 El_Exodus, Fnugz, RivFader and 10 others reacted to this Quote Share this post Link to post Share on other sites
RealaxFourX 10 Report post Posted October 8, 2016 (edited) If I am still in graybox stage and one part of my map is on a hill and I want my map to be accepted for mapcore playtesting, should I make it simple from normal brushes or do I have to use displacements (even though I will later on try to do them with 3d modelling program)? Edited October 8, 2016 by RealaxFourX Quote Share this post Link to post Share on other sites
Terri 613 Report post Posted October 9, 2016 1 hour ago, RealaxFourX said: If I am still in graybox stage and one part of my map is on a hill and I want my map to be accepted for mapcore playtesting, should I make it simple from normal brushes or do I have to use displacements (even though I will later on try to do them with 3d modelling program)? It won't matter how the hill is made, just as long as it is smooth to play around and doesn't look too messy visually all should be fine. Quote Share this post Link to post Share on other sites
RealaxFourX 10 Report post Posted October 9, 2016 On 10/9/2016 at 3:38 AM, Terri said: It won't matter how the hill is made, just as long as it is smooth to play around and doesn't look too messy visually all should be fine. Okay, thanks! Quote Share this post Link to post Share on other sites
Freaky_Banana 251 Report post Posted October 9, 2016 Guys, just wanted to say that the server still seems to be running an old version of the game. At least that's what my PC tells me as for why I can't connect. Quote Share this post Link to post Share on other sites
rosk 398 Report post Posted October 9, 2016 (edited) 1 hour ago, Freaky_Banana said: Guys, just wanted to say that the server still seems to be running an old version of the game. At least that's what my PC tells me as for why I can't connect. Just updated! It failed this morning not sure why, Source mod was outdated after this major update, should be back in working order soon Edited October 9, 2016 by rosk Quote Share this post Link to post Share on other sites
RealaxFourX 10 Report post Posted October 27, 2016 I updated cs_market v0.15 to v0.16, fixed many things which were wrong on previous playtest. Would it be possible to restart the server and add the new one? There isn't any custom content, radar is working properly. Quote Share this post Link to post Share on other sites
gleddez 19 Report post Posted October 30, 2016 Are we playtesting Market again today? Quote Share this post Link to post Share on other sites
Terri 613 Report post Posted October 30, 2016 36 minutes ago, gleddez said: Are we playtesting Market again today? No, you can check the spreadsheet here to see when playtests will take place. Quote Share this post Link to post Share on other sites
Oskmos 156 Report post Posted November 7, 2016 (edited) Did anyone climb the treehouse (and did it cause rubberbanding?) on the Insertion playtest yesterday? Also sorry i could not attend the playtest of my own map lol Edited November 7, 2016 by Oskmos Quote Share this post Link to post Share on other sites
Terri 613 Report post Posted November 7, 2016 Just now, Oskmos said: Did anyone climb the treehouse (and did it cause rubberbanding?) on the Insertion playtest yesterday? Also sorry i could not attend the playtest of my own map lol Unfortunately we did not have enough players join to start the match, so we didn't get around to testing that. Since there was no playtest would you like it to be moved to Thursday? Quote Share this post Link to post Share on other sites
Oskmos 156 Report post Posted November 8, 2016 17 hours ago, Terri said: Unfortunately we did not have enough players join to start the match, so we didn't get around to testing that. Since there was no playtest would you like it to be moved to Thursday? Yeah would be great! Thanks Quote Share this post Link to post Share on other sites
Terri 613 Report post Posted November 26, 2016 A new 5.0 topic has been created! Any questions and general discussion on playtesting should now be posted there. Quote Share this post Link to post Share on other sites