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MapCore CS:GO Playtesting 4.0

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Today marks my three year anniversary of hosting playtests for MapCore. I think this is a good time for me to go into retirement and hand the organization over to a suitable successor. And the su

I would like to thank you for your diligent work hosting the server. You have been very generous and patient and I am certain a lot of Mapcore mappers are very thankful for your service. I know I am!

PSA: New Playtest Plugin! Those of you who attended the last playtests might have noticed already, we're using a new plugin for our playtests! Splewis, one of the greatest plugin creators for Counter

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1 hour ago, RealaxFourX said:

If I am still in graybox stage and one part of my map is on a hill and I want my map to be accepted for mapcore playtesting, should I make it simple from normal brushes or do I have to use displacements (even though I will later on try to do them with 3d modelling program)?

It won't matter how the hill is made, just as long as it is smooth to play around and doesn't look too messy visually all should be fine.

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1 hour ago, Freaky_Banana said:

Guys, just wanted to say that the server still seems to be running an old version of the game. At least that's what my PC tells me as for why I can't connect.

Just updated! It failed this morning not sure why, Source mod was outdated after this major update, should be back in working order soon

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  • 3 weeks later...
  • 2 weeks later...
Just now, Oskmos said:

Did anyone climb the treehouse (and did it cause rubberbanding?) on the Insertion playtest yesterday?


Also sorry i could not attend the playtest of my own map lol :)

Unfortunately we did not have enough players join to start the match, so we didn't get around to testing that. Since there was no playtest would you like it to be moved to Thursday? :)

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